mirror of
				https://github.com/raysan5/raylib.git
				synced 2025-10-26 12:27:01 +00:00 
			
		
		
		
	Removed function
I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS.
This commit is contained in:
		
							
								
								
									
										11
									
								
								src/core.c
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								src/core.c
									
									
									
									
									
								
							| @@ -568,17 +568,6 @@ void BeginDrawingEx(Camera2D camera) | |||||||
|     rlMultMatrixf(MatrixToFloat(matTransform)); |     rlMultMatrixf(MatrixToFloat(matTransform)); | ||||||
| } | } | ||||||
|  |  | ||||||
| // Setup drawing canvas with pro parameters |  | ||||||
| void BeginDrawingPro(int blendMode, Shader shader, Matrix transform) |  | ||||||
| { |  | ||||||
|     BeginDrawing(); |  | ||||||
|      |  | ||||||
|     SetBlendMode(blendMode); |  | ||||||
|     SetCustomShader(shader); |  | ||||||
|      |  | ||||||
|     rlMultMatrixf(MatrixToFloat(transform)); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| // End canvas drawing and Swap Buffers (Double Buffering) | // End canvas drawing and Swap Buffers (Double Buffering) | ||||||
| void EndDrawing(void) | void EndDrawing(void) | ||||||
| { | { | ||||||
|   | |||||||
| @@ -567,7 +567,6 @@ int GetScreenHeight(void);                                  // Get current scree | |||||||
| void ClearBackground(Color color);                          // Sets Background Color | void ClearBackground(Color color);                          // Sets Background Color | ||||||
| void BeginDrawing(void);                                    // Setup drawing canvas to start drawing | void BeginDrawing(void);                                    // Setup drawing canvas to start drawing | ||||||
| void BeginDrawingEx(Camera2D camera);                       // Setup drawing canvas with 2d camera | void BeginDrawingEx(Camera2D camera);                       // Setup drawing canvas with 2d camera | ||||||
| void BeginDrawingPro(int blendMode, Shader shader, Matrix transform);   // Setup drawing canvas with pro parameters |  | ||||||
| void EndDrawing(void);                                      // End canvas drawing and Swap Buffers (Double Buffering) | void EndDrawing(void);                                      // End canvas drawing and Swap Buffers (Double Buffering) | ||||||
|  |  | ||||||
| void Begin3dMode(Camera camera);                            // Initializes 3D mode for drawing (Camera setup) | void Begin3dMode(Camera camera);                            // Initializes 3D mode for drawing (Camera setup) | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 raysan5
					raysan5