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ADDED: GenMeshDefault() #1556
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@@ -92,7 +92,7 @@
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#define RL_FREE(p) free(p)
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#endif
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#else
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#include "raylib.h" // Required for: Model, Mesh, Material, Shader, Texture2D
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#include "raylib.h" // Required for: Shader, Texture2D
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#endif
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#include "raymath.h" // Required for: Vector3, Matrix
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@@ -2772,7 +2772,6 @@ void rlUnloadTexture(unsigned int id)
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glDeleteTextures(1, &id);
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}
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// Generate mipmap data for selected texture
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void rlGenerateMipmaps(Texture2D *texture)
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{
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