diff --git a/src/rlgl.h b/src/rlgl.h index 28d58d4e9..237799e56 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -718,7 +718,7 @@ RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int form RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) // Framebuffer management (fbo) -RLAPI unsigned int rlLoadFramebuffer(int width, int height); // Load an empty framebuffer +RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU @@ -3456,7 +3456,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() // We are using Option 1, just need to care for texture format on retrieval // NOTE: This behaviour could be conditioned by graphic driver... - unsigned int fboId = rlLoadFramebuffer(width, height); + unsigned int fboId = rlLoadFramebuffer(); glBindFramebuffer(GL_FRAMEBUFFER, fboId); glBindTexture(GL_TEXTURE_2D, 0); @@ -3510,7 +3510,7 @@ unsigned char *rlReadScreenPixels(int width, int height) //----------------------------------------------------------------------------------------- // Load a framebuffer to be used for rendering // NOTE: No textures attached -unsigned int rlLoadFramebuffer(int width, int height) +unsigned int rlLoadFramebuffer(void) { unsigned int fboId = 0;