Remove all trail spaces

This commit is contained in:
Ray
2020-02-03 19:26:28 +01:00
parent a7afd8de99
commit c3f06b7470
11 changed files with 100 additions and 100 deletions

View File

@@ -212,7 +212,7 @@ typedef struct {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static CameraData CAMERA = {
static CameraData CAMERA = {
.mode = 0,
.targetDistance = 0,
.playerEyesPosition = 1.85f,
@@ -444,7 +444,7 @@ void UpdateCamera(Camera *camera)
Matrix translation = MatrixTranslate(0, 0, (CAMERA.targetDistance/CAMERA_FREE_PANNING_DIVIDER));
Matrix rotation = MatrixRotateXYZ((Vector3){ PI*2 - CAMERA.angle.y, PI*2 - CAMERA.angle.x, 0 });
Matrix transform = MatrixMultiply(translation, rotation);
camera->target.x = camera->position.x - transform.m12;
camera->target.y = camera->position.y - transform.m13;
camera->target.z = camera->position.z - transform.m14;