Remove all trail spaces

This commit is contained in:
Ray
2020-02-03 19:26:28 +01:00
parent a7afd8de99
commit c3f06b7470
11 changed files with 100 additions and 100 deletions

View File

@@ -1551,7 +1551,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
if (camera.type == CAMERA_PERSPECTIVE)
{
// Calculate projection matrix from perspective
matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
}
else if (camera.type == CAMERA_ORTHOGRAPHIC)
{
@@ -1560,7 +1560,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
double right = top*aspect;
// Calculate projection matrix from orthographic
matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
}
// Calculate view matrix from camera look at (and transpose it)
@@ -1579,7 +1579,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.w };
// Calculate 2d screen position vector
Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
return screenPosition;
}
@@ -2455,7 +2455,7 @@ bool IsMouseButtonPressed(int button)
#else
// NOTE: On PLATFORM_DESKTOP and PLATFORM_WEB IsMouseButtonPressed() is equivalent to GESTURE_TAP
if (((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
(CORE.Input.Mouse.currentButtonState[button] == 1)) || IsGestureDetected(GESTURE_TAP)) pressed = true;
(CORE.Input.Mouse.currentButtonState[button] == 1)) || IsGestureDetected(GESTURE_TAP)) pressed = true;
#endif
return pressed;