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Remove all trail spaces
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@@ -1551,7 +1551,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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if (camera.type == CAMERA_PERSPECTIVE)
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{
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// Calculate projection matrix from perspective
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matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
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matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
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}
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else if (camera.type == CAMERA_ORTHOGRAPHIC)
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{
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@@ -1560,7 +1560,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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double right = top*aspect;
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// Calculate projection matrix from orthographic
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matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
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matProj = MatrixOrtho(-right, right, -top, top, DEFAULT_NEAR_CULL_DISTANCE, DEFAULT_FAR_CULL_DISTANCE);
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}
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// Calculate view matrix from camera look at (and transpose it)
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@@ -1579,7 +1579,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
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Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.w };
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// Calculate 2d screen position vector
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Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
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Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height };
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return screenPosition;
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}
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@@ -2455,7 +2455,7 @@ bool IsMouseButtonPressed(int button)
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#else
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// NOTE: On PLATFORM_DESKTOP and PLATFORM_WEB IsMouseButtonPressed() is equivalent to GESTURE_TAP
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if (((CORE.Input.Mouse.currentButtonState[button] != CORE.Input.Mouse.previousButtonState[button]) &&
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(CORE.Input.Mouse.currentButtonState[button] == 1)) || IsGestureDetected(GESTURE_TAP)) pressed = true;
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(CORE.Input.Mouse.currentButtonState[button] == 1)) || IsGestureDetected(GESTURE_TAP)) pressed = true;
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#endif
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return pressed;
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