Revert "Merge pull request #4945 from Moros1138/master"

This reverts commit bab234a160, reversing
changes made to 13e384ce71.
This commit is contained in:
Ray
2025-08-12 10:58:56 +02:00
parent bab234a160
commit c4414fa1ed

View File

@@ -1132,15 +1132,7 @@ int InitPlatform(void)
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0)
{
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
// bypass hidpi code block in libglfw.js
// https://github.com/raysan5/raylib/pull/4945#issuecomment-2906956170
//------------------------------------------------------------------------
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
}
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
@@ -1633,24 +1625,7 @@ static void MouseEnterCallback(GLFWwindow *window, int enter)
static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboardEvent *keyboardEvent, void *userData)
{
// WARNING: Keyboard inputs already processed through GLFW callback
// NOTE: 1. Reset the fullscreen flags if the user left fullscreen manually by pressing the Escape key
// 2. Which is a necessary safeguard because that case will bypass the toggles CORE.Window.flags resets
if (platform.ourFullscreen) platform.ourFullscreen = false;
else
{
const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
if (!wasFullscreen)
{
CORE.Window.fullscreen = false;
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
}
}
// Trigger resize event after a brief pause to ensure the canvas exists to resize
EM_ASM({ setTimeout(function() { window.dispatchEvent(new Event("resize")); }, 50); });
return 1; // The event was consumed by the callback handler
}
*/
@@ -1658,42 +1633,7 @@ static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboar
// Emscripten: Called on mouse input events
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{
// NOTE: Current code solves mouse position problems with the 3 possible approaches to canvas scaling
// 1. Canvas not scaled, framebuffer size is fixed
// 2. Canvas is scaled to 100% browser size, framebuffer size is fixed
// 3. Canvas is resized to browser size, framebuffer is resized
// Don't resize non-resizeable windows
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1;
// This event is called whenever the window changes sizes,
// so the size of the canvas object is explicitly retrieved below
int width = EM_ASM_INT( return window.innerWidth; );
int height = EM_ASM_INT( return window.innerHeight; );
if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width;
else if ((width > (int)CORE.Window.screenMax.width) && (CORE.Window.screenMax.width > 0)) width = CORE.Window.screenMax.width;
if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height;
else if ((height > (int)CORE.Window.screenMax.height) && (CORE.Window.screenMax.height > 0)) height = CORE.Window.screenMax.height;
emscripten_set_canvas_element_size(GetCanvasId(), width, height);
glfwSetWindowSize(platform.handle, width, height); // Inform glfw of the new size
SetupViewport(width, height); // Reset viewport and projection matrix for new size
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
CORE.Window.resizedLastFrame = true;
if (IsWindowFullscreen()) return 1;
// Set current screen size
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
// WARNING: RenderTextures are not scaled to new size
// This is only for registering mouse click events with emscripten and doesn't need to do anything
return 1; // The event was consumed by the callback handler
}