mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-27 05:28:30 +00:00
Reorganize shaders to respective folders
This commit is contained in:
@@ -2538,7 +2538,7 @@ void InitOculusDevice(void)
|
||||
|
||||
// Load oculus-distortion shader (oculus parameters setup internally)
|
||||
// TODO: Embed coulus distortion shader (in this function like default shader?)
|
||||
distortion = LoadShader("resources/shaders/base.vs", "resources/shaders/distortion.fs");
|
||||
distortion = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/distortion.fs");
|
||||
|
||||
oculusSimulator = true;
|
||||
vrEnabled = true;
|
||||
|
Reference in New Issue
Block a user