Reorganize shaders to respective folders

This commit is contained in:
raysan5
2016-06-27 18:32:56 +02:00
parent e977915577
commit c4922c9e88
8 changed files with 249 additions and 29 deletions

View File

@@ -2538,7 +2538,7 @@ void InitOculusDevice(void)
// Load oculus-distortion shader (oculus parameters setup internally)
// TODO: Embed coulus distortion shader (in this function like default shader?)
distortion = LoadShader("resources/shaders/base.vs", "resources/shaders/distortion.fs");
distortion = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/distortion.fs");
oculusSimulator = true;
vrEnabled = true;