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Small tweaks
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@@ -614,8 +614,14 @@ static SpriteFont LoadRBMF(const char *fileName)
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}
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// Generate a sprite font from TTF data (font size required)
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// NOTE: This function is a mess, it should be completely redone!
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static SpriteFont LoadTTF(const char *fileName, int fontSize)
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{
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// Steps:
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// 1) Generate sprite sheet image with characters from TTF
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// 2) Load image as SpriteFont
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SpriteFont font;
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Image image;
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@@ -631,7 +637,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize)
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unsigned char *tempBitmap = (unsigned char *)malloc(image.width*image.height*sizeof(unsigned char)); // One channel bitmap returned!
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// REFERENCE
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// Reference struct
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/*
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typedef struct
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{
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