diff --git a/examples/Makefile b/examples/Makefile
index 8fb92ac2b..36faed3b3 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -607,6 +607,7 @@ TEXT = \
MODELS = \
models/models_animation_gpu_skinning \
models/models_animation_playing \
+ models/models_basic_voxel \
models/models_billboard_rendering \
models/models_bone_socket \
models/models_box_collisions \
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 87c2866c6..b1b1f0779 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -607,6 +607,7 @@ TEXT = \
MODELS = \
models/models_animation_gpu_skinning \
models/models_animation_playing \
+ models/models_basic_voxel \
models/models_billboard_rendering \
models/models_bone_socket \
models/models_box_collisions \
@@ -1049,6 +1050,9 @@ models/models_animation_playing: models/models_animation_playing.c
--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
+models/models_basic_voxel: models/models_basic_voxel.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
models/models_billboard_rendering: models/models_billboard_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/billboard.png@resources/billboard.png
diff --git a/examples/README.md b/examples/README.md
index d7f56d8d4..48e83c852 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -145,7 +145,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| [text_codepoints_loading](text/text_codepoints_loading.c) |
| ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_inline_styling](text/text_inline_styling.c) |
| ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
-### category: models [23]
+### category: models [24]
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
@@ -174,6 +174,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_animation_gpu_skinning](models/models_animation_gpu_skinning.c) |
| ⭐⭐⭐☆ | 4.5 | 4.5 | [Daniel Holden](https://github.com/orangeduck) |
| [models_bone_socket](models/models_bone_socket.c) |
| ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
| [models_tesseract_view](models/models_tesseract_view.c) |
| ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
+| [models_basic_voxel](models/models_basic_voxel.c) |
| ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
### category: shaders [29]
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index adaa12390..b5682123f 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -128,6 +128,7 @@ models;models_textured_cube;★★☆☆;4.5;4.5;2022;2025;"Ramon Santamaria";@r
models;models_animation_gpu_skinning;★★★☆;4.5;4.5;2024;2025;"Daniel Holden";@orangeduck
models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
+models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
shaders;shaders_shapes_textures;★★☆☆;1.7;3.7;2015;2025;"Ramon Santamaria";@raysan5
diff --git a/examples/models/models_basic_voxel.c b/examples/models/models_basic_voxel.c
new file mode 100644
index 000000000..8df15d73d
--- /dev/null
+++ b/examples/models/models_basic_voxel.c
@@ -0,0 +1,152 @@
+/*******************************************************************************************
+*
+* raylib [models] example - basic voxel
+*
+* Example complexity rating: [★★☆☆] 2/4
+*
+* Example originally created with raylib 5.5, last time updated with raylib 5.5
+*
+* Example contributed by Tim Little (@timlittle) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2025 Tim Little (@timlittle)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include "raymath.h"
+
+#define WORLD_SIZE 8 // Size of our voxel world (8x8x8 cubes)
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [models] example - basic voxel");
+
+ DisableCursor(); // Lock mouse to window center
+
+ // Define the camera to look into our 3d world (first person)
+ Camera3D camera = { 0 };
+ camera.position = (Vector3){ -2.0f, 0.0f, -2.0f }; // Camera position at ground level
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
+
+ // Create a cube model
+ Mesh cubeMesh = GenMeshCube(1.0f, 1.0f, 1.0f); // Create a unit cube mesh
+ Model cubeModel = LoadModelFromMesh(cubeMesh); // Convert mesh to a model
+ cubeModel.materials[0].maps[MATERIAL_MAP_DIFFUSE].color = BEIGE;
+
+ // Initialize voxel world - fill with voxels
+ bool voxels[WORLD_SIZE][WORLD_SIZE][WORLD_SIZE] = { false };
+ for (int x = 0; x < WORLD_SIZE; x++)
+ {
+ for (int y = 0; y < WORLD_SIZE; y++)
+ {
+ for (int z = 0; z < WORLD_SIZE; z++)
+ {
+ voxels[x][y][z] = true;
+ }
+ }
+ }
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera, CAMERA_FIRST_PERSON);
+
+ // Handle voxel removal with mouse click
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ // Cast a ray from the screen center (where crosshair would be)
+ Vector2 screenCenter = { screenWidth/2.0f, screenHeight/2.0f };
+ Ray ray = GetMouseRay(screenCenter, camera);
+
+ // Check ray collision with all voxels
+ bool voxelRemoved = false;
+ for (int x = 0; (x < WORLD_SIZE) && !voxelRemoved; x++)
+ {
+ for (int y = 0; (y < WORLD_SIZE) && !voxelRemoved; y++)
+ {
+ for (int z = 0; (z < WORLD_SIZE) && !voxelRemoved; z++)
+ {
+ if (!voxels[x][y][z]) continue; // Skip empty voxels
+
+ // Build a bounding box for this voxel
+ Vector3 position = { x, y, z };
+ BoundingBox box = {
+ (Vector3){ position.x - 0.5f, position.y - 0.5f, position.z - 0.5f },
+ (Vector3){ position.x + 0.5f, position.y + 0.5f, position.z + 0.5f }
+ };
+
+ // Check ray-box collision
+ RayCollision collision = GetRayCollisionBox(ray, box);
+ if (collision.hit)
+ {
+ voxels[x][y][z] = false; // Remove this voxel
+ voxelRemoved = true; // Exit all loops
+ }
+ }
+ }
+ }
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginMode3D(camera);
+
+ DrawGrid(10, 1.0f);
+
+ // Draw all voxels
+ for (int x = 0; x < WORLD_SIZE; x++)
+ {
+ for (int y = 0; y < WORLD_SIZE; y++)
+ {
+ for (int z = 0; z < WORLD_SIZE; z++)
+ {
+ if (!voxels[x][y][z]) continue;
+
+ Vector3 position = { x, y, z };
+ DrawModel(cubeModel, position, 1.0f, BEIGE);
+ DrawCubeWires(position, 1.0f, 1.0f, 1.0f, BLACK);
+ }
+ }
+ }
+
+ EndMode3D();
+
+ DrawText("Left-click a voxel to remove it!", 10, 10, 20, DARKGRAY);
+ DrawText("WASD to move, mouse to look around", 10, 35, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadModel(cubeModel);
+ CloseWindow();
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/models/models_basic_voxel.png b/examples/models/models_basic_voxel.png
new file mode 100644
index 000000000..8bbcaf8da
Binary files /dev/null and b/examples/models/models_basic_voxel.png differ