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ADDED: LoadImageAnim() to load animated sequence of images
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@@ -1099,6 +1099,7 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
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RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
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RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
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RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
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RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
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