mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-21 18:58:14 +00:00
Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 (#1674)
This commit is contained in:
@@ -825,7 +825,7 @@ typedef struct rlglData {
|
||||
Texture2D shapesTexture; // Texture used on shapes drawing (usually a white pixel)
|
||||
Rectangle shapesTextureRec; // Texture source rectangle used on shapes drawing
|
||||
unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader)
|
||||
unsigned int activeTextureId[4]; // Active texture ids to be enabled on batch drawing (0 active by default)
|
||||
unsigned int activeTextureId[MAX_BATCH_ACTIVE_TEXTURES]; // Active texture ids to be enabled on batch drawing (0 active by default)
|
||||
unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program)
|
||||
unsigned int defaultFShaderId; // Default fragment shader Id (used by default shader program)
|
||||
Shader defaultShader; // Basic shader, support vertex color and diffuse texture
|
||||
|
Reference in New Issue
Block a user