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	Set initial window position for display-sized fullscreen (#2742)
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							| @@ -4091,8 +4091,18 @@ static bool InitGraphicsDevice(int width, int height) | |||||||
|     if (CORE.Window.fullscreen) |     if (CORE.Window.fullscreen) | ||||||
|     { |     { | ||||||
|         // remember center for switchinging from fullscreen to window |         // remember center for switchinging from fullscreen to window | ||||||
|  |         if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) | ||||||
|  |         { | ||||||
|  |             // If screen width/height equal to the dislpay, we can't calclulate the window pos for toggling fullscreened/windowed. | ||||||
|  |             // Toggling fullscreened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. | ||||||
|  |             CORE.Window.position.x = CORE.Window.display.width/4; | ||||||
|  |             CORE.Window.position.y = CORE.Window.display.height/4; | ||||||
|  |         } | ||||||
|  |         else | ||||||
|  |         { | ||||||
|             CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; |             CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; | ||||||
|             CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; |             CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; | ||||||
|  |         } | ||||||
|  |  | ||||||
|         if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; |         if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; | ||||||
|         if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; |         if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; | ||||||
|   | |||||||
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	 Daijiro Fukuda
					Daijiro Fukuda