mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-19 17:58:15 +00:00
Better default values for normals and tangents (VBOs) (#4763)
This commit is contained in:
@@ -1307,7 +1307,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
|
||||
{
|
||||
// Default vertex attribute: normal
|
||||
// WARNING: Default value provided to shader if location available
|
||||
float value[3] = { 1.0f, 1.0f, 1.0f };
|
||||
float value[3] = { 0.0f, 0.0f, 1.0f };
|
||||
rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, value, SHADER_ATTRIB_VEC3, 3);
|
||||
rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL);
|
||||
}
|
||||
@@ -1339,7 +1339,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
|
||||
{
|
||||
// Default vertex attribute: tangent
|
||||
// WARNING: Default value provided to shader if location available
|
||||
float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
float value[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
|
||||
rlSetVertexAttributeDefault(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, value, SHADER_ATTRIB_VEC4, 4);
|
||||
rlDisableVertexAttribute(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT);
|
||||
}
|
||||
|
Reference in New Issue
Block a user