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Review all RL_CALLOC() calls
All data should be properly initialized by now
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@@ -100,8 +100,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// TODO: Unload materials and shaders
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UnloadMaterial(model.materials[0]); // Unload material: shader and textures
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UnloadModel(model); // Unload model
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CloseWindow(); // Close window and OpenGL context
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