mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-20 18:28:15 +00:00
Updated comments
This commit is contained in:
@@ -45,7 +45,7 @@
|
|||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Defines and Macros
|
// Defines and Macros
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#define FORCE_TO_SWIPE 1
|
#define FORCE_TO_SWIPE 1 // Time in milliseconds
|
||||||
#define FORCE_TO_DRAG 20
|
#define FORCE_TO_DRAG 20
|
||||||
#define FORCE_TO_PINCH 5
|
#define FORCE_TO_PINCH 5
|
||||||
#define TAP_TIMEOUT 300 // Time in milliseconds
|
#define TAP_TIMEOUT 300 // Time in milliseconds
|
||||||
@@ -80,14 +80,14 @@ static double eventTime = 0.0;
|
|||||||
static double swipeTime = 0.0;
|
static double swipeTime = 0.0;
|
||||||
|
|
||||||
// Drag gesture variables
|
// Drag gesture variables
|
||||||
static Vector2 dragVector = { 0.0f , 0.0f };
|
static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
|
||||||
static float dragDistance = 0.0f; // DRAG distance (from initial touch point to current)
|
static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) for SWIPE GESTURE
|
||||||
static float dragAngle = 0.0f; // DRAG angle direction
|
static float dragAngle = 0.0f; // DRAG angle direction for SWIPE GESTURE
|
||||||
static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
|
static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame) for SWIPE GESTURE
|
||||||
|
|
||||||
// Pinch gesture variables
|
// Pinch gesture variables
|
||||||
static float pinchDistance = 0.0f; // Pinch displacement distance // RAY: Not used! o__O
|
static float pinchDistance = 0.0f; // Pinch displacement distance
|
||||||
static float pinchAngle = 0.0f; // Pinch displacement distance // RAY: Not used! o__O
|
static float pinchAngle = 0.0f; // Pinch displacement distance
|
||||||
|
|
||||||
// Detected gestures
|
// Detected gestures
|
||||||
static int previousGesture = GESTURE_NONE;
|
static int previousGesture = GESTURE_NONE;
|
||||||
@@ -174,7 +174,7 @@ void ProcessGestureEvent(GestureEvent event)
|
|||||||
currentGesture = GESTURE_NONE;
|
currentGesture = GESTURE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
touchDownPosition = (Vector2){ 0.0f, 0.0f };
|
touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
|
||||||
}
|
}
|
||||||
else if (event.touchAction == TOUCH_MOVE)
|
else if (event.touchAction == TOUCH_MOVE)
|
||||||
{
|
{
|
||||||
@@ -297,6 +297,8 @@ void SetGesturesEnabled(unsigned int gestureFlags)
|
|||||||
// Get drag dragIntensity (pixels per frame)
|
// Get drag dragIntensity (pixels per frame)
|
||||||
float GetGestureDragdragIntensity(void)
|
float GetGestureDragdragIntensity(void)
|
||||||
{
|
{
|
||||||
|
// NOTE: drag intensity is calculated on one touch points TOUCH_UP
|
||||||
|
|
||||||
return dragIntensity;
|
return dragIntensity;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -304,22 +306,26 @@ float GetGestureDragdragIntensity(void)
|
|||||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||||
float GetGestureDragAngle(void)
|
float GetGestureDragAngle(void)
|
||||||
{
|
{
|
||||||
|
// NOTE: drag angle is calculated on one touch points TOUCH_UP
|
||||||
|
|
||||||
return dragAngle;
|
return dragAngle;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get drag vector (between initial and final position)
|
// Get drag vector (between initial touch point to current)
|
||||||
Vector2 GetGestureDragVector(void)
|
Vector2 GetGestureDragVector(void)
|
||||||
{
|
{
|
||||||
// NOTE: Calculated in...
|
// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
|
||||||
|
|
||||||
return dragVector;
|
return dragVector;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hold time measured in ms
|
// Hold time measured in ms
|
||||||
float GetGestureHoldDuration(void)
|
float GetGestureHoldDuration(void)
|
||||||
{
|
{
|
||||||
|
// NOTE: time is calculated on current gesture HOLD
|
||||||
|
|
||||||
float time = 0.0f;
|
float time = 0.0f;
|
||||||
|
|
||||||
// DONE: Return last hold time in ms
|
|
||||||
if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
|
if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
|
||||||
|
|
||||||
return time;
|
return time;
|
||||||
@@ -328,12 +334,17 @@ float GetGestureHoldDuration(void)
|
|||||||
// Get distance between two pinch points
|
// Get distance between two pinch points
|
||||||
float GetGesturePinchDelta(void)
|
float GetGesturePinchDelta(void)
|
||||||
{
|
{
|
||||||
|
// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
|
||||||
|
// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
|
||||||
|
|
||||||
return pinchDistance;
|
return pinchDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get number of touch points
|
// Get number of touch points
|
||||||
int GetTouchPointsCount(void)
|
int GetTouchPointsCount(void)
|
||||||
{
|
{
|
||||||
|
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
|
||||||
|
|
||||||
return pointCount;
|
return pointCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user