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Review example crashing
Note this example is not working properly, it still requires some review.
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@@ -33,6 +33,8 @@
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#ifndef RLIGHTS_H
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#define RLIGHTS_H
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#include "raylib.h"
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@@ -65,16 +67,11 @@ typedef struct {
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int lightsCount = 0; // Current amount of created lights
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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Light CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader); // Defines a light and get locations from PBR shader
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void UpdateLightValues(Shader shader, Light light); // Send to PBR shader light values
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void CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader); // Defines a light and get locations from PBR shader
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void UpdateLightValues(Shader shader, Light light); // Send to PBR shader light values
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#ifdef __cplusplus
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}
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@@ -106,7 +103,8 @@ void UpdateLightValues(Shader shader, Light light);
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// ...
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static Light lights[MAX_LIGHTS] = { 0 };
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static int lightsCount = 0; // Current amount of created lights
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@@ -118,7 +116,7 @@ void UpdateLightValues(Shader shader, Light light);
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//----------------------------------------------------------------------------------
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// Defines a light and get locations from PBR shader
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Light CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader)
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void CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shader)
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{
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Light light = { 0 };
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@@ -148,10 +146,10 @@ Light CreateLight(int type, Vector3 pos, Vector3 targ, Color color, Shader shade
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light.colorLoc = GetShaderLocation(shader, colorName);
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UpdateLightValues(shader, light);
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lights[lightsCount] = light;
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lightsCount++;
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}
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return light;
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}
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// Send to PBR shader light values
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