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	Some tweaks
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		@@ -31,7 +31,7 @@ int main()
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    // NOTE: By default each cube is mapped to one part of texture atlas
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					    // NOTE: By default each cube is mapped to one part of texture atlas
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    Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");    // Load map texture
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					    Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");    // Load map texture
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    model.material.maps[MAP_DIFFUSE].texture = texture;                  // Set map diffuse texture
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					    model.material.maps[MAP_DIFFUSE].texture = texture;                 // Set map diffuse texture
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    Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };          // Set model position
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					    Vector3 mapPosition = { -16.0f, 0.0f, -8.0f };          // Set model position
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@@ -71,7 +71,7 @@ int main()
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            Begin3dMode(camera);
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					            Begin3dMode(camera);
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                DrawModel(model, VectorZero(), 1.0f, WHITE);
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					                DrawModel(model, Vector3Zero(), 1.0f, WHITE);
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                DrawGrid(10, 1.0f);
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					                DrawGrid(10, 1.0f);
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@@ -1979,7 +1979,7 @@ static Mesh LoadOBJ(const char *fileName)
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            // TODO: add binormals to mesh struct and assign buffers id and locations properly
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					            // TODO: add binormals to mesh struct and assign buffers id and locations properly
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            /* // Calculate vertex binormal
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					            /* // Calculate vertex binormal
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            Vector3 binormal = VectorSubtract(b1, b2);
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					            Vector3 binormal = Vector3Subtract(b1, b2);
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            Vector3Scale(&binormal, r);
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					            Vector3Scale(&binormal, r);
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            // Apply calculated binormals data to mesh struct
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					            // Apply calculated binormals data to mesh struct
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