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Correct issue on Oculus drawing
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@@ -2562,6 +2562,8 @@ void BeginOculusDrawing(void)
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// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
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// - Do NOT enable GL_FRAMEBUFFER_SRGB
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//glEnable(GL_FRAMEBUFFER_SRGB);
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rlClearScreenBuffers(); // Clear current framebuffer(s)
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}
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void EndOculusDrawing(void)
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