mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-27 13:38:30 +00:00
Improved mipmaps support and image loading
This commit is contained in:
174
src/rlgl.c
174
src/rlgl.c
@@ -221,7 +221,7 @@ static bool vaoSupported = false; // VAO support (OpenGL ES2 could not support
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static bool npotSupported = false; // NPOT textures full support
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// Compressed textures support flags
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static bool texCompDXTSupported = false; // DDS texture compression support
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//static bool texCompDXTSupported = false; // DDS texture compression support
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static bool texCompETC1Supported = false; // ETC1 texture compression support
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static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
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static bool texCompPVRTSupported = false; // PVR texture compression support
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@@ -232,6 +232,9 @@ static GLuint fbo, fboColorTexture, fboDepthTexture;
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static Model postproQuad;
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#endif
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// Compressed textures support flags
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static bool texCompDXTSupported = false; // DDS texture compression support
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: VAO functionality is exposed through extensions (OES)
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static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
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@@ -263,7 +266,9 @@ static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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static pixel *GenNextMipmap(pixel *srcData, int srcWidth, int srcHeight);
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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static char** StringSplit(char *baseString, const char delimiter, int *numExt);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Matrix operations
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@@ -967,7 +972,7 @@ void rlglInit(void)
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// Create default white texture for plain colors (required by shader)
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unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes)
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whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1, false);
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whiteTexture = rlglLoadTexture(pixels, 1, 1, UNCOMPRESSED_R8G8B8A8, 1);
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if (whiteTexture != 0) TraceLog(INFO, "[TEX ID %i] Base white texture loaded successfully", whiteTexture);
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else TraceLog(WARNING, "Base white texture could not be loaded");
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@@ -1623,7 +1628,7 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view)
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}
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// Convert image data to OpenGL texture (returns OpenGL valid Id)
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps)
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount)
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{
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glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding
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@@ -1642,7 +1647,7 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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TraceLog(WARNING, "DXT compressed texture format not supported");
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return id;
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}
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if ((!texCompETC1Supported) && (textureFormat == COMPRESSED_ETC1_RGB))
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{
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TraceLog(WARNING, "ETC1 compressed texture format not supported");
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@@ -1666,7 +1671,8 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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TraceLog(WARNING, "ASTC compressed texture format not supported");
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return id;
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}
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#endif
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glGenTextures(1, &id); // Generate Pointer to the texture
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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@@ -1755,23 +1761,63 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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}
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#endif
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// Texture parameters configuration
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// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis
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#else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
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#endif
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// Magnification and minification filters
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
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#if defined(GRAPHICS_API_OPENGL_33)
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if (mipmapCount > 1)
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
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}
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#endif
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// At this point we have the texture loaded in GPU and texture parameters configured
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// NOTE: If mipmaps were not in data, they are not generated automatically
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// Unbind current texture
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glBindTexture(GL_TEXTURE_2D, 0);
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if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height);
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else TraceLog(WARNING, "Texture could not be created");
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return id;
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}
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// Generate mipmap data for selected texture
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void rlglGenerateMipmaps(unsigned int textureId)
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{
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glBindTexture(GL_TEXTURE_2D, textureId);
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int width, height;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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// Check if texture is power-of-two (POT) to enable mipmap generation
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bool texIsPOT = false;
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if (((width > 0) && ((width & (width - 1)) == 0)) && ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
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if (genMipmaps && !texIsPOT)
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if (texIsPOT)
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{
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TraceLog(WARNING, "[TEX ID %i] Texture is not power-of-two, mipmaps can not be generated", id);
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genMipmaps = false;
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}
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// Generate mipmaps if required
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// TODO: Improve mipmaps support
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#if defined(GRAPHICS_API_OPENGL_11)
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if (genMipmaps)
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{
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// Compute required mipmaps
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void *data = rlglReadTexturePixels(textureId, UNCOMPRESSED_R8G8B8A8); // TODO: Detect internal format
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// NOTE: data size is reallocated to fit mipmaps data
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int mipmapCount = GenerateMipmaps(data, width, height);
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@@ -1794,48 +1840,21 @@ unsigned int rlglLoadTexture(void *data, int width, int height, int textureForma
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mipHeight /= 2;
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}
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", id);
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}
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TraceLog(WARNING, "[TEX ID %i] Mipmaps generated manually on CPU side", textureId);
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#elif defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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if ((mipmapCount == 1) && (genMipmaps))
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{
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically for new texture", id);
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}
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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TraceLog(INFO, "[TEX ID %i] Mipmaps generated automatically", textureId);
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#endif
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// Texture parameters configuration
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// NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis
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#else
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
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#endif
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// Magnification and minification filters
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Filter for pixel-perfect drawing, alternative: GL_LINEAR
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#if defined(GRAPHICS_API_OPENGL_33)
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if ((mipmapCount > 1) || (genMipmaps))
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{
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps (must be available)
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}
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#endif
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// At this point we have the texture loaded in GPU, with mipmaps generated (if desired) and texture parameters configured
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// Unbind current texture
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}
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else TraceLog(WARNING, "[TEX ID %i] Texture is not power-of-two, mipmaps can not be generated", textureId);
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glBindTexture(GL_TEXTURE_2D, 0);
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if (id > 0) TraceLog(INFO, "[TEX ID %i] Texture created successfully (%ix%i)", id, width, height);
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else TraceLog(WARNING, "Texture could not be created");
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return id;
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}
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// Load vertex data into a VAO (if supported) and VBO
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@@ -2039,6 +2058,47 @@ unsigned char *rlglReadScreenPixels(int width, int height)
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return imgData; // NOTE: image data should be freed
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}
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// Read texture pixel data
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void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
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{
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int width, height;
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
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//GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE
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int glFormat, glType;
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void *pixels = NULL;
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unsigned int size = width*height;
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switch (format)
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{
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case UNCOMPRESSED_GRAYSCALE: pixels = (unsigned char *)malloc(size); glFormat = GL_LUMINANCE; glType = GL_UNSIGNED_BYTE; // 8 bit per pixel (no alpha)
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case UNCOMPRESSED_GRAY_ALPHA: pixels = (unsigned char *)malloc(size*2); glFormat = GL_LUMINANCE_ALPHA; glType = GL_UNSIGNED_BYTE; // 16 bpp (2 channels)
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case UNCOMPRESSED_R5G6B5: pixels = (unsigned short *)malloc(size); glFormat = GL_RGB; glType = GL_UNSIGNED_SHORT_5_6_5; // 16 bpp
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case UNCOMPRESSED_R8G8B8: pixels = (unsigned char *)malloc(size*3); glFormat = GL_RGB; glType = GL_UNSIGNED_BYTE; // 24 bpp
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case UNCOMPRESSED_R5G5B5A1: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_5_5_5_1; // 16 bpp (1 bit alpha)
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case UNCOMPRESSED_R4G4B4A4: pixels = (unsigned short *)malloc(size); glFormat = GL_RGBA; glType = GL_UNSIGNED_SHORT_4_4_4_4; // 16 bpp (4 bit alpha)
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case UNCOMPRESSED_R8G8B8A8: pixels = (unsigned char *)malloc(size*4); glFormat = GL_RGBA; glType = GL_UNSIGNED_BYTE; // 32 bpp
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default: TraceLog(WARNING, "Texture format not suported"); break;
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}
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glBindTexture(GL_TEXTURE_2D, textureId);
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// NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding.
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// Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting.
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// GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.)
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// GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.)
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
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glBindTexture(GL_TEXTURE_2D, 0);
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return pixels;
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}
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// Load a shader (vertex shader + fragment shader) from files
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Shader rlglLoadShader(char *vsFileName, char *fsFileName)
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{
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@@ -2159,15 +2219,18 @@ void rlglSetDefaultShader(void)
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int GetShaderLocation(Shader shader, const char *uniformName)
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{
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int location = glGetUniformLocation(shader.id, uniformName);
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int location = -1;
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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location = glGetUniformLocation(shader.id, uniformName);
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if (location == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader.id, uniformName);
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#endif
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return location;
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}
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void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glUseProgram(shader.id);
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if (size == 1) glUniform1fv(uniformLoc, 1, value); // Shader uniform type: float
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@@ -2177,10 +2240,12 @@ void SetShaderValue(Shader shader, int uniformLoc, float *value, int size)
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else TraceLog(WARNING, "Shader value float array size not recognized");
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glUseProgram(0);
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#endif
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}
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void SetShaderMapDiffuse(Shader *shader, Texture2D texture)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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shader->texDiffuseId = texture.id;
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glUseProgram(shader->id);
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@@ -2193,10 +2258,12 @@ void SetShaderMapDiffuse(Shader *shader, Texture2D texture)
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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glUseProgram(0);
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#endif
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}
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void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D texture)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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shader->mapNormalLoc = glGetUniformLocation(shader->id, uniformName);
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if (shader->mapNormalLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName);
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@@ -2215,10 +2282,12 @@ void SetShaderMapNormal(Shader *shader, const char *uniformName, Texture2D textu
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glActiveTexture(GL_TEXTURE0);
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glUseProgram(0);
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}
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#endif
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}
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void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D texture)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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shader->mapSpecularLoc = glGetUniformLocation(shader->id, uniformName);
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if (shader->mapSpecularLoc == -1) TraceLog(WARNING, "[SHDR ID %i] Shader location for %s could not be found", shader->id, uniformName);
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@@ -2237,6 +2306,7 @@ void SetShaderMapSpecular(Shader *shader, const char *uniformName, Texture2D tex
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glActiveTexture(GL_TEXTURE0);
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glUseProgram(0);
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}
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#endif
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}
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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@@ -2865,6 +2935,7 @@ void TraceLog(int msgType, const char *text, ...)
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}
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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static char **StringSplit(char *baseString, const char delimiter, int *numExt)
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{
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char **result = 0;
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@@ -2913,4 +2984,5 @@ static char **StringSplit(char *baseString, const char delimiter, int *numExt)
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*numExt = (count - 1);
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return result;
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}
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}
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#endif
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