mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-22 03:08:24 +00:00
Improved mipmaps support and image loading
This commit is contained in:
@@ -209,7 +209,9 @@ void rlglClose(void); // De-init rlgl
|
||||
void rlglDraw(void); // Draw VAO/VBO
|
||||
void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Initialize Graphics (OpenGL stuff)
|
||||
|
||||
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount, bool genMipmaps); // Load in GPU OpenGL texture
|
||||
unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load in GPU OpenGL texture
|
||||
void rlglGenerateMipmaps(unsigned int textureId); // Generate mipmap data for selected texture
|
||||
|
||||
Shader rlglLoadShader(char *vsFileName, char *fsFileName); // Load a shader (vertex shader + fragment shader) from files
|
||||
unsigned int rlglLoadShaderFromText(char *vShaderStr, char *fShaderStr); // Load a shader from text data
|
||||
void rlglInitPostpro(void); // Initialize postprocessing system
|
||||
@@ -222,9 +224,10 @@ void rlglSetDefaultShader(void); // Set default shader to be used
|
||||
Model rlglLoadModel(VertexData mesh); // Upload vertex data into GPU and provided VAO/VBO ids
|
||||
void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires);
|
||||
|
||||
Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
|
||||
Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
|
||||
|
||||
byte *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
||||
unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
|
||||
void *rlglReadTexturePixels(unsigned int textureId, unsigned int format); // Read texture pixel data
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
void PrintProjectionMatrix(void); // DEBUG: Print projection matrix
|
||||
|
Reference in New Issue
Block a user