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	Example review
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		| @@ -30,11 +30,11 @@ int main(void) | ||||
|     const int screenWidth = 800; | ||||
|     const int screenHeight = 450; | ||||
|  | ||||
|     InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf"); | ||||
|     InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations"); | ||||
|  | ||||
|     // Define the camera to look into our 3d world | ||||
|     Camera camera = { 0 }; | ||||
|     camera.position = (Vector3){ 5.0f, 5.0f, 5.0f };    // Camera position | ||||
|     camera.position = (Vector3){ 6.0f, 6.0f, 6.0f };    // Camera position | ||||
|     camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };      // Camera looking at point | ||||
|     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | ||||
|     camera.fovy = 45.0f;                                // Camera field-of-view Y | ||||
| @@ -42,17 +42,14 @@ int main(void) | ||||
|  | ||||
|     // Load gltf model | ||||
|     Model model = LoadModel("resources/models/gltf/robot.glb"); | ||||
|  | ||||
|     Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position | ||||
|      | ||||
|     // Load gltf model animations | ||||
|     int animsCount = 0; | ||||
|     unsigned int animIndex = 0; | ||||
|     unsigned int animCurrentFrame = 0; | ||||
|     ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount); | ||||
|  | ||||
|     Vector3 position = { 0.0f, 0.0f, 0.0f };    // Set model position | ||||
|  | ||||
|     DisableCursor();                    // Limit cursor to relative movement inside the window | ||||
|  | ||||
|     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | ||||
|     //-------------------------------------------------------------------------------------- | ||||
|  | ||||
| @@ -61,7 +58,8 @@ int main(void) | ||||
|     { | ||||
|         // Update | ||||
|         //---------------------------------------------------------------------------------- | ||||
|         UpdateCamera(&camera, CAMERA_THIRD_PERSON); | ||||
|         UpdateCamera(&camera, CAMERA_ORBITAL); | ||||
|  | ||||
|         // Select current animation | ||||
|         if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount; | ||||
|         else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount; | ||||
| @@ -79,10 +77,8 @@ int main(void) | ||||
|             ClearBackground(RAYWHITE); | ||||
|  | ||||
|             BeginMode3D(camera); | ||||
|  | ||||
|                 DrawModel(model, position, 1.0f, WHITE);    // Draw animated model | ||||
|                 DrawGrid(10, 1.0f); | ||||
|  | ||||
|             EndMode3D(); | ||||
|  | ||||
|             DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY); | ||||
| @@ -101,3 +97,6 @@ int main(void) | ||||
|  | ||||
|     return 0; | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
|   | ||||
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