diff --git a/src/platforms/rcore_android.c b/src/platforms/rcore_android.c index 0caa6f222..bc8a25f8f 100644 --- a/src/platforms/rcore_android.c +++ b/src/platforms/rcore_android.c @@ -1162,8 +1162,8 @@ static GamepadButton AndroidTranslateGamepadButton(int button) static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) { // If additional inputs are required check: - // Ref: https://developer.android.com/ndk/reference/group/input - // Ref: https://developer.android.com/training/game-controllers/controller-input + // REF: https://developer.android.com/ndk/reference/group/input + // REF: https://developer.android.com/training/game-controllers/controller-input int type = AInputEvent_getType(event); int source = AInputEvent_getSource(event); diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index 211e0f701..8bd4b3a69 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -1122,7 +1122,7 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given // A user could craft a malicious string performing another action // Only call this function yourself not with user input or make sure to check the string yourself -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { // Security check to (partially) avoid malicious code @@ -1234,8 +1234,8 @@ void PollInputEvents(void) // Map touch position to mouse position for convenience // WARNING: If the target desktop device supports touch screen, this behaviour should be reviewed! // TODO: GLFW does not support multi-touch input yet - // Ref: https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch - // Ref: https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages + // REF: https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch + // REF: https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; // Check if gamepads are ready @@ -1347,7 +1347,7 @@ void PollInputEvents(void) // Function wrappers around RL_*alloc macros, used by glfwInitAllocator() inside of InitPlatform() // We need to provide these because GLFWallocator expects function pointers with specific signatures // Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch -// Ref: https://www.glfw.org/docs/latest/intro_guide.html#init_allocator +// REF: https://www.glfw.org/docs/latest/intro_guide.html#init_allocator static void *AllocateWrapper(size_t size, void *user) { (void)user; @@ -1945,8 +1945,8 @@ static void CharCallback(GLFWwindow *window, unsigned int codepoint) { // NOTE: Registers any key down considering OS keyboard layout but // does not detect action events, those should be managed by user... - // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 - // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char + // REF: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 + // REF: https://www.glfw.org/docs/latest/input_guide.html#input_char // Check if there is space available in the queue if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) diff --git a/src/platforms/rcore_desktop_sdl.c b/src/platforms/rcore_desktop_sdl.c index 36235a6c8..995336ec0 100644 --- a/src/platforms/rcore_desktop_sdl.c +++ b/src/platforms/rcore_desktop_sdl.c @@ -1129,7 +1129,7 @@ Vector2 GetWindowScaleDPI(void) #ifndef USING_VERSION_SDL3 // NOTE: SDL_GetWindowDisplayScale was only added on SDL3 - // Ref: https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale + // REF: https://wiki.libsdl.org/SDL3/SDL_GetWindowDisplayScale // TODO: Implement the window scale factor calculation manually TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform"); #else @@ -1279,7 +1279,7 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given // A user could craft a malicious string performing another action // Only call this function yourself not with user input or make sure to check the string yourself -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { // Security check to (partially) avoid malicious code diff --git a/src/platforms/rcore_desktop_win32.c b/src/platforms/rcore_desktop_win32.c index 8a4050332..29702921f 100644 --- a/src/platforms/rcore_desktop_win32.c +++ b/src/platforms/rcore_desktop_win32.c @@ -1239,7 +1239,7 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given // A user could craft a malicious string performing another action // Only call this function yourself not with user input or make sure to check the string yourself -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { // Security check to (partially) avoid malicious code on target platform diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c index 68d5b9685..640799b0a 100644 --- a/src/platforms/rcore_drm.c +++ b/src/platforms/rcore_drm.c @@ -220,7 +220,7 @@ static const short linuxToRaylibMap[KEYMAP_SIZE] = { 248, 0, 0, 0, 0, 0, 0, 0, // Gamepads are mapped according to: - // Ref: https://www.kernel.org/doc/html/next/input/gamepad.html + // REF: https://www.kernel.org/doc/html/next/input/gamepad.html // Those mappings are standardized, but that doesn't mean people follow // the standards, so this is more of an approximation [BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP, @@ -1013,7 +1013,7 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given // A user could craft a malicious string performing another action // Only call this function yourself not with user input or make sure to check the string yourself -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform"); diff --git a/src/platforms/rcore_memory.c b/src/platforms/rcore_memory.c index f78b72fed..5a3947561 100644 --- a/src/platforms/rcore_memory.c +++ b/src/platforms/rcore_memory.c @@ -383,7 +383,7 @@ double GetTime(void) // NOTE: This function is only safe to use if you control the URL given. // A user could craft a malicious string performing another action. // Only call this function yourself not with user input or make sure to check the string yourself. -// Ref: https://github.com/raysan5/raylib/issues/686 +// REF: https://github.com/raysan5/raylib/issues/686 void OpenURL(const char *url) { // Security check to (partially) avoid malicious code on target platform diff --git a/src/platforms/rcore_web.c b/src/platforms/rcore_web.c index 7324e121e..dc779d0fb 100644 --- a/src/platforms/rcore_web.c +++ b/src/platforms/rcore_web.c @@ -131,7 +131,7 @@ static void MouseEnterCallback(GLFWwindow *window, int enter); // Emscripten window callback events static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); -// static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); +//static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData); static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData); @@ -165,7 +165,7 @@ EM_JS(void, SetCanvasIdJs, (char *out, int outSize), { bool WindowShouldClose(void) { // Emscripten Asyncify is required to run synchronous code in asynchronous JS - // Ref: https://emscripten.org/docs/porting/asyncify.html + // REF: https://emscripten.org/docs/porting/asyncify.html // WindowShouldClose() is not called on a web-ready raylib application if using emscripten_set_main_loop() // and encapsulating one frame execution on a UpdateDrawFrame() function, @@ -243,7 +243,7 @@ void ToggleFullscreen(void) // Option 2: Request fullscreen for the canvas element with strategy // This option does not seem to work at all - // Ref: https://github.com/emscripten-core/emscripten/issues/5124 + // REF: https://github.com/emscripten-core/emscripten/issues/5124 // EmscriptenFullscreenStrategy strategy = { // .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, // .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, @@ -1520,8 +1520,8 @@ static void CharCallback(GLFWwindow *window, unsigned int key) // NOTE: Registers any key down considering OS keyboard layout but // does not detect action events, those should be managed by user... - // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 - // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char + // REF: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 + // REF: https://www.glfw.org/docs/latest/input_guide.html#input_char // Check if there is space available in the queue if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) diff --git a/src/rcore.c b/src/rcore.c index dfe7b3398..24ebb6dec 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1660,8 +1660,8 @@ float GetFrameTime(void) // Wait for some time (stop program execution) // NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could // take longer than expected... for that reason we use the busy wait loop -// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected -// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32! +// REF: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected +// REF: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32! void WaitTime(double seconds) { if (seconds < 0) return; // Security check diff --git a/src/rlgl.h b/src/rlgl.h index c294e0e27..b5955e613 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3914,7 +3914,7 @@ void rlUnloadFramebuffer(unsigned int id) // TODO: Review warning retrieving object name in WebGL // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name - // Ref: https://registry.khronos.org/webgl/specs/latest/1.0/ + // REF: https://registry.khronos.org/webgl/specs/latest/1.0/ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); unsigned int depthIdU = (unsigned int)depthId; @@ -4485,7 +4485,7 @@ void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count) glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); #elif defined(GRAPHICS_API_OPENGL_ES2) // WARNING: WebGL does not support Matrix transpose ("true" parameter) - // Ref: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix + // REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); #endif } diff --git a/src/rmodels.c b/src/rmodels.c index 7458624fa..1502e46af 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5998,8 +5998,8 @@ static Model LoadGLTF(const char *fileName) //---------------------------------------------------------------------------------------------------- // Load animation data - // Ref: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skins - // Ref: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes + // REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skins + // REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes // // LIMITATIONS: // - Only supports 1 armature per file, and skips loading it if there are multiple armatures diff --git a/src/rtext.c b/src/rtext.c index 53e2c0aa5..0efd7504b 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -167,7 +167,7 @@ extern void LoadFontDefault(void) if (defaultFont.glyphs != NULL) return; // NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement - // Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl + // REF: http://www.utf8-chartable.de/unicode-utf8-table.pl defaultFont.glyphCount = 224; // Number of glyphs included in our default font defaultFont.glyphPadding = 0; // Characters padding diff --git a/src/rtextures.c b/src/rtextures.c index 9ec2c33a0..02a9ff1a5 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -4203,7 +4203,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout) /*else if (layout == CUBEMAP_LAYOUT_PANORAMA) { // TODO: Implement panorama by converting image to square faces... - // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp + // REF: https://github.com/denivip/panorama/blob/master/panorama.cpp } */ else { @@ -5410,7 +5410,7 @@ int GetPixelDataSize(int width, int height, int format) // Module Internal Functions Definition //---------------------------------------------------------------------------------- // Convert half-float (stored as unsigned short) to float -// Ref: https://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion/60047308#60047308 +// REF: https://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion/60047308#60047308 static float HalfToFloat(unsigned short x) { float result = 0.0f; diff --git a/src/utils.c b/src/utils.c index 15161b443..09158893a 100644 --- a/src/utils.c +++ b/src/utils.c @@ -446,7 +446,7 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath) } // Replacement for fopen() -// Ref: https://developer.android.com/ndk/reference/group/asset +// REF: https://developer.android.com/ndk/reference/group/asset FILE *android_fopen(const char *fileName, const char *mode) { if (mode[0] == 'w') @@ -454,7 +454,7 @@ FILE *android_fopen(const char *fileName, const char *mode) // NOTE: fopen() is mapped to android_fopen() that only grants read access to // assets directory through AAssetManager but we want to also be able to // write data when required using the standard stdio FILE access functions - // Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only + // REF: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only #undef fopen return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode); #define fopen(name, mode) android_fopen(name, mode)