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Added function: rlCheckBufferLimit()
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@@ -424,6 +424,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers
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void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
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int rlGetVersion(void); // Returns current OpenGL version
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bool rlCheckBufferLimit(int type, int vCount); // Check internal buffer overflow for a given number of vertex
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void rlSetDebugMarker(const char *text); // Set debug marker for analysis
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void rlLoadExtensions(void *loader); // Load OpenGL extensions
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Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
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