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Improved library consistency
Functions renamed to improve library consistency
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@@ -65,16 +65,16 @@ int main()
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// Activate our custom shader to be applied on next shapes/textures drawings
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SetCustomShader(shader);
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BeginShaderMode(shader);
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DrawText("USING CUSTOM SHADER", 190, 40, 10, RED);
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DrawText("USING CUSTOM SHADER", 190, 40, 10, RED);
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DrawRectangle(250 - 60, 90, 120, 60, RED);
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DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD);
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DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE);
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DrawRectangle(250 - 60, 90, 120, 60, RED);
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DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD);
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DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE);
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// Activate our default shader for next drawings
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SetDefaultShader();
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EndShaderMode();
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DrawText("USING DEFAULT SHADER", 370, 40, 10, RED);
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@@ -89,12 +89,12 @@ int main()
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DrawPoly((Vector2){430, 320}, 6, 80, 0, BROWN);
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// Activate our custom shader to be applied on next shapes/textures drawings
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SetCustomShader(shader);
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BeginShaderMode(shader);
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DrawTexture(sonic, 380, -10, WHITE); // Using custom shader
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DrawTexture(sonic, 380, -10, WHITE); // Using custom shader
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// Activate our default shader for next drawings
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SetDefaultShader();
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EndShaderMode();
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EndDrawing();
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//----------------------------------------------------------------------------------
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