mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-06 03:18:14 +00:00
REVIEWED: rlUnloadFramebuffer()
#2937
This commit is contained in:
@@ -3473,7 +3473,7 @@ void rlUnloadFramebuffer(unsigned int id)
|
|||||||
|
|
||||||
unsigned int depthIdU = (unsigned int)depthId;
|
unsigned int depthIdU = (unsigned int)depthId;
|
||||||
if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU);
|
if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU);
|
||||||
else if (depthType == GL_RENDERBUFFER) glDeleteTextures(1, &depthIdU);
|
else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU);
|
||||||
|
|
||||||
// NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer,
|
// NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer,
|
||||||
// the texture image is automatically detached from the currently bound framebuffer.
|
// the texture image is automatically detached from the currently bound framebuffer.
|
||||||
|
Reference in New Issue
Block a user