mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-07 18:36:27 +00:00
Increased depth size and clip distances to avoid z-fighting issues
This commit is contained in:
@@ -136,8 +136,8 @@
|
||||
|
||||
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
|
||||
|
||||
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
|
||||
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
|
||||
#define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance
|
||||
#define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance
|
||||
|
||||
// Default shader vertex attribute locations
|
||||
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
|
||||
|
Reference in New Issue
Block a user