Increased depth size and clip distances to avoid z-fighting issues

This commit is contained in:
Ray
2025-03-13 16:34:39 +01:00
parent d0e638cc31
commit cb830bed72
4 changed files with 8 additions and 8 deletions

View File

@@ -136,8 +136,8 @@
#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
#define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance
#define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance
// Default shader vertex attribute locations
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0