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REVIEWED: Some PRs formating
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@@ -74,7 +74,6 @@ int main(void)
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// Draw
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//----------------------------------------------------------------------------------
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// Draw into our custom render texture (framebuffer)
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BeginTextureMode(target);
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ClearBackground(WHITE);
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@@ -93,7 +92,6 @@ int main(void)
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// Draw into screen our custom render texture
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE);
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DrawFPS(10, 10);
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EndDrawing();
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