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	REVIEWED: Temporaly fix for issue #4874
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		| @@ -115,10 +115,10 @@ int main(void) | |||||||
| // without crossing perimeter, points must be in anticlockwise order | // without crossing perimeter, points must be in anticlockwise order | ||||||
| void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint) | void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint) | ||||||
| { | { | ||||||
|     rlSetTexture(texture.id); |  | ||||||
|  |  | ||||||
|     rlBegin(RL_TRIANGLES); |     rlBegin(RL_TRIANGLES); | ||||||
|      |      | ||||||
|  |     rlSetTexture(texture.id); | ||||||
|  |  | ||||||
|         rlColor4ub(tint.r, tint.g, tint.b, tint.a); |         rlColor4ub(tint.r, tint.g, tint.b, tint.a); | ||||||
|  |  | ||||||
|         for (int i = 0; i < pointCount - 1; i++) |         for (int i = 0; i < pointCount - 1; i++) | ||||||
|   | |||||||
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