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	REVIEWED: Temporaly fix for issue #4874
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		| @@ -115,10 +115,10 @@ int main(void) | ||||
| // without crossing perimeter, points must be in anticlockwise order | ||||
| void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint) | ||||
| { | ||||
|     rlSetTexture(texture.id); | ||||
|  | ||||
|     rlBegin(RL_TRIANGLES); | ||||
|      | ||||
|     rlSetTexture(texture.id); | ||||
|  | ||||
|         rlColor4ub(tint.r, tint.g, tint.b, tint.a); | ||||
|  | ||||
|         for (int i = 0; i < pointCount - 1; i++) | ||||
|   | ||||
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