Added Gestures System for Android and Web

This commit is contained in:
Marc Palau
2015-04-22 17:34:42 +02:00
parent 7d2318c167
commit ceb7325727
3 changed files with 702 additions and 274 deletions

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src/gestures.c Normal file
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/**********************************************************************************************
*
* raylib.gestures
*
* Gestures Detection and Usage Functions Definitions
*
* Copyright (c) 2015 Marc Palau and Ramon Santamaria
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#include "utils.h"
#include <stdlib.h> // malloc(), free()
#include <stdio.h> // printf(), fprintf()
#include <math.h> // Used for ...
#include <time.h>
#if defined(PLATFORM_ANDROID)
#include <jni.h> // Java native interface
#include <android/sensor.h> // Android sensors functions
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#include <emscripten/emscripten/html5.h>
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define FORCE_TO_SWIPE 20
#define TAP_TIMEOUT 300
#define MAX_TOUCH_POINTS 4
typedef enum {
TYPE_MOTIONLESS,
TYPE_DRAG,
TYPE_DUAL_INPUT
} GestureType;
typedef enum {
UP,
DOWN,
MOVE
} ActionType;
typedef struct {
ActionType action;
int pointCount;
int pointerId[MAX_TOUCH_POINTS];
Vector2 position[MAX_TOUCH_POINTS];
} GestureEvent;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// typedef
static GestureType gestureType = TYPE_MOTIONLESS;
// Gestures detection variables
static int32_t touchId;
// Event
static int64_t eventTime = 0;
// Tap
// Our initial press position on tap
static Vector2 initialTapPosition = { 0, 0 };
// Double tap
// If we are double tapping or not
static bool doubleTapping = false;
// If we recently made a tap
static bool untap = false;
// Drag
// Our initial press position on drag
static Vector2 initialDragPosition = { 0, 0 };
// Position that will compare itself with the mouse one
static Vector2 endDragPosition = { 0, 0 };
// Position of the last event detection
static Vector2 lastDragPosition = { 0, 0 };
// The total drag vector
static Vector2 dragVector = { 0, 0 };
// The distance traveled dragging
static float magnitude = 0;
// The angle direction of the drag
static float angle = 0;
// A magnitude to calculate how fast we did the drag ( pixels per frame )
static float intensity = 0;
// Time that have passed while dragging
static int draggingTimeCounter = 0;
// Pinch
// First initial pinch position
static Vector2 firstInitialPinchPosition = { 0, 0 };
// Second initial pinch position
static Vector2 secondInitialPinchPosition = { 0, 0 };
// First end pinch position
static Vector2 firstEndPinchPosition = { 0, 0 };
// Second end pinch position
static Vector2 secondEndPinchPosition = { 0, 0 };
// Delta Displacement
static float pinchDelta = 0;
// Detected gesture
static int currentGesture = GESTURE_NONE;
static float touchX, touchY;
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
extern void ProcessMotionEvent(GestureEvent event);
extern void ResetGestures(void);
extern Vector2 GetRawPosition(void);
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
static float OnPinch();
static void SetDualInput(GestureEvent event);
static float Distance(Vector2 v1, Vector2 v2);
static float DotProduct(Vector2 v1, Vector2 v2);
static int GetCurrentTime();
#if defined(PLATFORM_WEB)
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
#endif
#if defined(PLATFORM_ANDROID)
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event);
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Returns tap position XY
extern Vector2 GetRawPosition(void)
{
Vector2 position = { touchX, touchY };
return position;
}
// Check if a gesture have been detected
bool IsGestureDetected(void)
{
if (currentGesture == GESTURE_DRAG) TraceLog(INFO, "DRAG");
else if (currentGesture == GESTURE_TAP) TraceLog(INFO, "TAP");
else if (currentGesture == GESTURE_DOUBLETAP) TraceLog(INFO, "DOUBLE");
else if (currentGesture == GESTURE_HOLD) TraceLog(INFO, "HOLD");
else if (currentGesture == GESTURE_SWIPE_RIGHT) TraceLog(INFO, "RIGHT");
else if (currentGesture == GESTURE_SWIPE_UP) TraceLog(INFO, "UP");
else if (currentGesture == GESTURE_SWIPE_LEFT) TraceLog(INFO, "LEFT");
else if (currentGesture == GESTURE_SWIPE_DOWN) TraceLog(INFO, "DOWN");
else if (currentGesture == GESTURE_PINCH_IN) TraceLog(INFO, "PINCH IN");
else if (currentGesture == GESTURE_PINCH_OUT) TraceLog(INFO, "PINCH OUT");
if (currentGesture != GESTURE_NONE) return false;
else return true;
}
// Check gesture type
int GetGestureType(void)
{
return currentGesture;
}
// Get drag intensity (pixels per frame)
float GetDragIntensity(void)
{
return intensity;
}
// Get drag angle
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
float GetDragAngle(void)
{
return angle;
}
// Get drag vector (between initial and final position)
Vector2 GetDragVector(void)
{
return dragVector;
}
// Hold time measured in frames
int GetHoldDuration(void)
{
return 0;
}
// Get magnitude between two pinch points
float GetPinchDelta(void)
{
return pinchDelta;
}
// Get angle beween two pinch points
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
float GetPinchAngle(void)
{
return 0;
}
extern void ResetGestures(void)
{
if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
}
#if defined(PLATFORM_WEB)
extern void InitWebGestures(void)
{
/*
emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch);
emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch);
emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch);
*/
//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
}
#endif
#if defined(PLATFORM_ANDROID)
extern void InitAndroidGestures(struct android_app *app)
{
app->onInputEvent = AndroidInputCallback;
// TODO: Receive frameBuffer data: displayWidth/displayHeight, renderWidth/renderHeight, screenWidth/screenHeight
}
#endif
//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
extern void ProcessMotionEvent(GestureEvent event)
{
// Resets
dragVector = (Vector2){ 0, 0 };
pinchDelta = 0;
switch (gestureType)
{
case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
{
if (event.action == DOWN)
{
if (event.pointCount > 1) SetDualInput(event);
else
{
// Set the press position
initialTapPosition = event.position[0];
// If too much time have passed, we reset the double tap
if (GetCurrentTime() - eventTime > TAP_TIMEOUT) untap = false;
// If we are in time, we detect the double tap
if (untap) doubleTapping = true;
// Update our event time
eventTime = GetCurrentTime();
// Set hold
currentGesture = GESTURE_HOLD;
}
}
else if (event.action == UP)
{
// Detect that we are tapping instead of holding
if (GetCurrentTime() - eventTime < TAP_TIMEOUT)
{
if (doubleTapping)
{
// If we tapped before we define it as double tap
currentGesture = GESTURE_DOUBLETAP;
untap = false;
}
else
{
// Simple tap
currentGesture = GESTURE_TAP;
untap = true;
}
}
else currentGesture = GESTURE_NONE;
// Tap finished
doubleTapping = false;
// Update our event time
eventTime = GetCurrentTime();
}
// Begin dragging
else if (event.action == MOVE)
{
if (event.pointCount > 1) SetDualInput(event);
else
{
// Set the drag starting position
initialDragPosition = initialTapPosition;
endDragPosition = initialDragPosition;
// Initialize drag
draggingTimeCounter = 0;
gestureType = TYPE_DRAG;
currentGesture = GESTURE_NONE;
}
}
} break;
case TYPE_DRAG: // Detect DRAG and SWIPE events
{
// end of the drag
if (event.action == UP)
{
// Return Swipe if we have enough sensitivity
if (intensity > FORCE_TO_SWIPE)
{
if (angle < 30 || angle > 330) currentGesture = GESTURE_SWIPE_RIGHT; // Right
else if (angle > 60 && angle < 120) currentGesture = GESTURE_SWIPE_UP; // Up
else if (angle > 150 && angle < 210) currentGesture = GESTURE_SWIPE_LEFT; // Left
else if (angle > 240 && angle < 300) currentGesture = GESTURE_SWIPE_DOWN; // Down
}
magnitude = 0;
angle = 0;
intensity = 0;
gestureType = TYPE_MOTIONLESS;
}
// Update while we are dragging
else if (event.action == MOVE)
{
if (event.pointCount > 1) SetDualInput(event);
else
{
lastDragPosition = endDragPosition;
endDragPosition = GetRawPosition();
//endDragPosition.x = AMotionEvent_getX(event, 0);
//endDragPosition.y = AMotionEvent_getY(event, 0);
// Calculate attributes
dragVector = (Vector2){ endDragPosition.x - lastDragPosition.x, endDragPosition.y - lastDragPosition.y };
magnitude = sqrt(pow(endDragPosition.x - initialDragPosition.x, 2) + pow(endDragPosition.y - initialDragPosition.y, 2));
angle = CalculateAngle(initialDragPosition, endDragPosition, magnitude);
intensity = magnitude / (float)draggingTimeCounter;
currentGesture = GESTURE_DRAG;
draggingTimeCounter++;
}
}
} break;
case TYPE_DUAL_INPUT:
{
if (event.action == UP)
{
if (event.pointCount == 1)
{
// Set the drag starting position
initialTapPosition = event.position[0];
}
gestureType = TYPE_MOTIONLESS;
}
else if (event.action == MOVE)
{
// Adapt the ending position of the inputs
firstEndPinchPosition = event.position[0];
secondEndPinchPosition = event.position[1];
// If there is no more than two inputs
if (event.pointCount == 2)
{
// Detect pinch delta
pinchDelta = OnPinch();
// Pinch gesture resolution
if (pinchDelta != 0)
{
if (pinchDelta > 0) currentGesture = GESTURE_PINCH_IN;
else currentGesture = GESTURE_PINCH_OUT;
}
}
else
{
// Set the drag starting position
initialTapPosition = event.position[0];
gestureType = TYPE_MOTIONLESS;
}
// Readapt the initial position of the inputs
firstInitialPinchPosition = firstEndPinchPosition;
secondInitialPinchPosition = secondEndPinchPosition;
}
} break;
}
//--------------------------------------------------------------------
}
static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude)
{
float angle;
// Calculate arcsinus of the movement ( Our sinus is (actualPosition.y - initialPosition.y) / magnitude)
angle = asin((actualPosition.y - initialPosition.y) / magnitude);
angle *= RAD2DEG;
// Calculate angle depending on the sector
if (actualPosition.x - initialPosition.x >= 0)
{
// Sector 4
if (actualPosition.y - initialPosition.y >= 0)
{
angle *= -1;
angle += 360;
}
// Sector 1
else
{
angle *= -1;
}
}
else
{
// Sector 3
if (actualPosition.y - initialPosition.y >= 0)
{
angle += 180;
}
// Sector 2
else
{
angle *= -1;
angle = 180 - angle;
}
}
return angle;
}
static float OnPinch()
{
// Calculate distances
float initialDistance = Distance(firstInitialPinchPosition, secondInitialPinchPosition);
float endDistance = Distance(firstEndPinchPosition, secondEndPinchPosition);
// Calculate Vectors
Vector2 firstTouchVector = { firstEndPinchPosition.x - firstInitialPinchPosition.x, firstEndPinchPosition.y - firstInitialPinchPosition.y };
Vector2 secondTouchVector = { secondEndPinchPosition.x - secondInitialPinchPosition.x, secondEndPinchPosition.y - secondInitialPinchPosition.y };
// Detect the pinch gesture
// Calculate Distances
if (DotProduct(firstTouchVector, secondTouchVector) < -0.5) return initialDistance - endDistance;
else return 0;
}
static void SetDualInput(GestureEvent event)
{
initialDragPosition = (Vector2){ 0, 0 };
endDragPosition = (Vector2){ 0, 0 };
lastDragPosition = (Vector2){ 0, 0 };
// Initialize positions
firstInitialPinchPosition = event.position[0];
secondInitialPinchPosition = event.position[1];
firstEndPinchPosition = firstInitialPinchPosition;
secondEndPinchPosition = secondInitialPinchPosition;
// Resets
magnitude = 0;
angle = 0;
intensity = 0;
gestureType = TYPE_DUAL_INPUT;
}
static float Distance(Vector2 v1, Vector2 v2)
{
float result;
float dx = v2.x - v1.x;
float dy = v2.y - v1.y;
result = sqrt(dx*dx + dy*dy);
return result;
}
static float DotProduct(Vector2 v1, Vector2 v2)
{
float result;
float v1Module = sqrt(v1.x*v1.x + v1.y*v1.y);
float v2Module = sqrt(v2.x*v2.x + v2.y*v2.y);
Vector2 v1Normalized = { v1.x / v1Module, v1.y / v1Module };
Vector2 v2Normalized = { v2.x / v2Module, v2.y / v2Module };
result = v1Normalized.x*v2Normalized.x + v1Normalized.y*v2Normalized.y;
return result;
}
static int GetCurrentTime()
{
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time provided in nanoseconds
return nowTime / 1000000; // Return time in miliseconds
}
#if defined(PLATFORM_ANDROID)
// Android: Process activity input events
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
{
int type = AInputEvent_getType(event);
//int32_t key = 0;
if (type == AINPUT_EVENT_TYPE_MOTION)
{
touchX = AMotionEvent_getX(event, 0);
touchY = AMotionEvent_getY(event, 0);
}
else if (type == AINPUT_EVENT_TYPE_KEY)
{
//key = AKeyEvent_getKeyCode(event);
//int32_t AKeyEvent_getMetaState(event);
}
int32_t action = AMotionEvent_getAction(event);
unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
GestureEvent gestureEvent;
// Action
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.action = DOWN;
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.action = UP;
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.action = MOVE;
// Points
gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
// Position
gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
ProcessMotionEvent(gestureEvent);
return 0;
}
#endif
#if defined(PLATFORM_WEB)
static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
{
/*
for (int i = 0; i < touchEvent->numTouches; i++)
{
long x, y, id;
if (!touchEvent->touches[i].isChanged) continue;
id = touchEvent->touches[i].identifier;
x = touchEvent->touches[i].canvasX;
y = touchEvent->touches[i].canvasY;
}
printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
for(int i = 0; i < event->numTouches; ++i)
{
const EmscriptenTouchPoint *t = &event->touches[i];
printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
}
*/
GestureEvent gestureEvent;
// Action
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.action = DOWN;
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.action = UP;
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.action = MOVE;
// Points
gestureEvent.pointCount = event->numTouches;
// Position
gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
ProcessMotionEvent(gestureEvent);
return 1;
}
#endif