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Added notes about vertex order
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@@ -1179,6 +1179,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
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}
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// Draw a triangle
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// NOTE: Vertex must be provided in counter-clockwise order
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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{
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if (rlCheckBufferLimit(4)) rlglDraw();
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@@ -1214,6 +1215,7 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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}
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// Draw a triangle using lines
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// NOTE: Vertex must be provided in counter-clockwise order
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void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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{
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if (rlCheckBufferLimit(6)) rlglDraw();
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@@ -1232,7 +1234,7 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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}
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// Draw a triangle fan defined by points
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// NOTE: First point provided is shared by all triangles
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// NOTE: First vertex provided is the center, shared by all triangles
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void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 3)
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@@ -1263,7 +1265,7 @@ void DrawTriangleFan(Vector2 *points, int pointsCount, Color color)
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}
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// Draw a triangle strip defined by points
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// NOTE: Every new point connects with previous two
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// NOTE: Every new vertex connects with previous two
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void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color)
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{
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if (pointsCount >= 3)
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