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Remove trailing spaces
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@@ -938,7 +938,7 @@ typedef struct rlglData {
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bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr)
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bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp)
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bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic)
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bool computeShader; // Compute shaders support (GL_ARB_compute_shader)
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bool computeShader; // Compute shaders support (GL_ARB_compute_shader)
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bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object)
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float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f)
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@@ -1918,9 +1918,9 @@ void rlLoadExtensions(void *loader)
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RLGL.ExtSupported.maxDepthBits = 32;
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RLGL.ExtSupported.texAnisoFilter = true;
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RLGL.ExtSupported.texMirrorClamp = true;
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#if defined(GRAPHICS_API_OPENGL_43)
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#if defined(GRAPHICS_API_OPENGL_43)
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if (GLAD_GL_ARB_compute_shader) RLGL.ExtSupported.computeShader = true;
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if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
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if (GLAD_GL_ARB_shader_storage_buffer_object) RLGL.ExtSupported.ssbo = true;
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#endif
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#if !defined(__APPLE__)
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// NOTE: With GLAD, we can check if an extension is supported using the GLAD_GL_xxx booleans
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