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REXM: Validate and update examples
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - basic color correction
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* raylib [shaders] example - color correction
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@@ -9,7 +9,7 @@
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*
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* Example originally created with raylib 5.6, last time updated with raylib 5.6
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*
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* Example contributed by Jordi Santonja (@JordSant)
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* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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@@ -41,7 +41,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic color correction");
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color correction");
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Texture2D texture[MAX_TEXTURES] = {
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LoadTexture("resources/parrots.png"),
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - palette switch
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* raylib [shaders] example - palette switch
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -11,7 +11,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
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*
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* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
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*
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