REXM: Validate and update examples

This commit is contained in:
Ray
2025-10-26 21:21:05 +01:00
parent a6dd08fb71
commit cf9a0619ca
16 changed files with 1849 additions and 28 deletions

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - basic color correction
* raylib [shaders] example - color correction
*
* Example complexity rating: [★★☆☆] 2/4
*
@@ -9,7 +9,7 @@
*
* Example originally created with raylib 5.6, last time updated with raylib 5.6
*
* Example contributed by Jordi Santonja (@JordSant)
* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
@@ -41,7 +41,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic color correction");
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color correction");
Texture2D texture[MAX_TEXTURES] = {
LoadTexture("resources/parrots.png"),

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - palette switch
* raylib [shaders] example - palette switch
*
* Example complexity rating: [★★★☆] 3/4
*
@@ -11,7 +11,7 @@
* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
* raylib comes with shaders ready for both versions, check raylib/shaders install folder
*
* Example originally created with raylib 2.5, last time updated with raylib 3.7
* Example originally created with raylib 2.5, last time updated with raylib 3.7
*
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
*