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Added support for emscripten and more
Added PLATFORM_WEB support (emscripten-webgl) [audio] Added LoadSoundFromWave() [textures] Added LoadTextureFromImage() to replace CreateTexture() Some TraceLogs edited...
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@@ -135,7 +135,7 @@ extern void LoadDefaultFont(void)
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if (counter > 256) counter = 0; // Security check...
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}
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defaultFont.texture = CreateTexture(image, false); // Convert loaded image to OpenGL texture
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defaultFont.texture = LoadTextureFromImage(image, false); // Convert loaded image to OpenGL texture
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UnloadImage(image);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
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@@ -168,7 +168,7 @@ extern void LoadDefaultFont(void)
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else currentPosX = testPosX;
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}
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TraceLog(INFO, "Default font loaded successfully");
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TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
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}
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extern void UnloadDefaultFont(void)
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@@ -240,7 +240,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
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image.height = potHeight;
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}
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*/
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spriteFont.texture = CreateTexture(image, false); // Convert loaded image to OpenGL texture
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spriteFont.texture = LoadTextureFromImage(image, false); // Convert loaded image to OpenGL texture
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UnloadImage(image);
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}
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@@ -566,7 +566,7 @@ static SpriteFont LoadRBMF(const char *fileName)
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TraceLog(INFO, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
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spriteFont.texture = CreateTexture(image, false);
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spriteFont.texture = LoadTextureFromImage(image, false);
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UnloadImage(image); // Unload image data
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TraceLog(INFO, "[%s] Starting charSet reconstruction", fileName);
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