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Move Light struct to example
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@@ -167,9 +167,6 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
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// Uniforms
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int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
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int modelLoc; // Model transformation matrix uniform location point (vertex shader)
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int viewLoc; // View transformation matrix uniform location point (vertex shader)
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int tintColorLoc; // Color uniform location point (fragment shader)
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int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader)
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