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Some gestures comments tweaks...
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@@ -2674,7 +2674,7 @@ static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent
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gestureEvent.position[1].y /= (float)GetScreenHeight();
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gestureEvent.position[1].y /= (float)GetScreenHeight();
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// Gesture data is sent to gestures system for processing
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent); // Process obtained gestures data
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ProcessGestureEvent(gestureEvent);
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return 1;
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return 1;
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}
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}
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@@ -46,12 +46,12 @@
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Defines and Macros
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized pixels / time
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
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#define MINIMUM_DRAG 0.015f // Measured in normalized pixels [0..1]
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#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
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#define MINIMUM_PINCH 0.005f // Measured in normalized pixels [0..1]
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#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define DOUBLETAP_RANGE 0.03f
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#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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