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Review text formatting (spacing, tabs...)
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18
src/core.c
18
src/core.c
@@ -2078,10 +2078,10 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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gestureEvent.position[0] = GetMousePosition();
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// Normalize gestureEvent.position[0] for screenWidth and screenHeight
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gestureEvent.position[0].x /= (float)GetScreenWidth();
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gestureEvent.position[0].x /= (float)GetScreenWidth();
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gestureEvent.position[0].y /= (float)GetScreenHeight();
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// Gesture data is sent to gestures system for processing
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent);
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#endif
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}
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@@ -2223,10 +2223,10 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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// Load default font for convenience
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// NOTE: External function (defined in module: text)
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LoadDefaultFont();
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// TODO: GPU assets reload in case of lost focus (lost context)
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// NOTE: This problem has been solved just unbinding and rebinding context from display
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/*
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/*
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if (assetsReloadRequired)
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{
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for (int i = 0; i < assetsCount; i++)
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@@ -2759,9 +2759,9 @@ static void *GamepadThread(void *arg)
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};
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// Read gamepad event
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struct js_event gamepadEvent;
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struct js_event gamepadEvent;
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while (1)
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while (1)
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{
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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@@ -2792,8 +2792,8 @@ static void *GamepadThread(void *arg)
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}
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}
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}
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}
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}
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return NULL;
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}
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#endif
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