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@@ -2369,7 +2369,7 @@ static void LoadCompressedTexture(unsigned char *data, int width, int height, in
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static unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
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{
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unsigned int program = 0;
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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GLuint vertexShader;
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GLuint fragmentShader;
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