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Added function DrawRectangleLinesEx()
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@@ -851,6 +851,7 @@ RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Col
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RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
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RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
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RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
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RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
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RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
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RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
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RLAPI void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); // Draw rectangle outline with extended parameters
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RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
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RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
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RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
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RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
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RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
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RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
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15
src/shapes.c
15
src/shapes.c
@@ -457,6 +457,21 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
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}
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}
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}
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}
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// Draw rectangle outline with extended parameters
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void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
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{
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if (lineThick > rec.width || lineThick > rec.height)
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{
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if(rec.width > rec.height) lineThick = rec.height/2;
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else if (rec.width < rec.height) lineThick = rec.width/2;
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}
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DrawRectangle(rec.x, rec.y, rec.width, lineThick, color);
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DrawRectangle(rec.x - lineThick + rec.width, rec.y + lineThick, lineThick, rec.height - lineThick*2, color);
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DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color);
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DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - lineThick*2, color);
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}
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// Draw a triangle
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// Draw a triangle
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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{
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{
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