[examples] Added core_directory_files (#5230)

* ADDED: example: `core_directory_files`

* Follow raylib's conventions

* Rework `core_directory_files` example

* Removed alternating colors & text on directory

* Update screenshot

---------

Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
Hugo
2025-10-15 19:27:42 +02:00
committed by GitHub
parent af11859906
commit d2acf06779
9 changed files with 903 additions and 205 deletions

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/*******************************************************************************************
*
* raylib [core] example - directory files
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
*
* Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal)
*
********************************************************************************************/
#include "raylib.h"
#include <string.h> // Required for: strcpy()
#define MAX_FILEPATH_SIZE 2048
#define RAYGUI_IMPLEMENTATION
#include "../shapes/raygui.h" // Required for GUI controls
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - directory files");
char directory[MAX_FILEPATH_SIZE] = { 0 };
strcpy(directory, GetWorkingDirectory());
FilePathList files = LoadDirectoryFiles(directory);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(directory, 100, 40, 20, DARKGRAY);
if (GuiButton((Rectangle){40.0f, 40.0f, 20, 20}, "<"))
{
strcpy(directory, GetPrevDirectoryPath(directory));
UnloadDirectoryFiles(files);
files = LoadDirectoryFiles(directory);
}
for (int i = 0; i < (int)files.count; i++)
{
Color color = Fade(LIGHTGRAY, 0.3f);
if (!IsPathFile(files.paths[i]))
{
if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, ""))
{
strcpy(directory, files.paths[i]);
UnloadDirectoryFiles(files);
files = LoadDirectoryFiles(directory);
}
}
DrawRectangle(0, 85 + 40*i, screenWidth, 40, color);
DrawText(GetFileName(files.paths[i]), 120, 100 + 40*i, 10, GRAY);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadDirectoryFiles(files);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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