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https://github.com/raysan5/raylib.git
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Removed useless spaces
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24
src/raylib.h
24
src/raylib.h
@@ -1,7 +1,7 @@
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/*********************************************************************************************
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*
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*
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* raylib 1.1 (www.raylib.com)
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*
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*
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* A simple and easy-to-use library to learn videogames programming
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*
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* Features:
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@@ -14,7 +14,7 @@
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* Basic 3d support for Shapes, Models, Heightmaps and Billboards
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* Powerful math module for Vector and Matrix operations [raymath]
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* Audio loading and playing with streaming support
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*
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*
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* Used external libs:
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* GLFW3 (www.glfw.org) for window/context management and input
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* GLEW for OpenGL extensions loading (3.3+ and ES2)
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@@ -33,19 +33,19 @@
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*
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* -- LICENSE (raylib v1.1, April 2014) --
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*
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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@@ -354,7 +354,7 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
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void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
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float rotation, Color tint);
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float rotation, Color tint);
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//------------------------------------------------------------------------------------
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// Font Loading and Text Drawing Functions (Module: text)
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@@ -406,7 +406,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale,
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void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
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void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
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void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
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void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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