Removed useless spaces

This commit is contained in:
raysan5
2014-09-03 16:51:28 +02:00
parent 222995c32e
commit d2b98fbb5c
13 changed files with 1288 additions and 1288 deletions

View File

@@ -1,7 +1,7 @@
/*********************************************************************************************
*
*
* raylib 1.1 (www.raylib.com)
*
*
* A simple and easy-to-use library to learn videogames programming
*
* Features:
@@ -14,7 +14,7 @@
* Basic 3d support for Shapes, Models, Heightmaps and Billboards
* Powerful math module for Vector and Matrix operations [raymath]
* Audio loading and playing with streaming support
*
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
* GLEW for OpenGL extensions loading (3.3+ and ES2)
@@ -33,19 +33,19 @@
*
* -- LICENSE (raylib v1.1, April 2014) --
*
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
* This software is provided "as-is", without any express or implied warranty. In no event
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
@@ -354,7 +354,7 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
float rotation, Color tint);
float rotation, Color tint);
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)
@@ -406,7 +406,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotation, Vector3 scale,
void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)