diff --git a/CHANGELOG b/CHANGELOG index 192fe9207..f6a3e8ad1 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -8,16 +8,16 @@ Release: raylib 6.0 (?? March 2026) ------------------------------------------------------------------------- KEY CHANGES: - New Software Renderer backend [rlsw] - - New rcore platform backend: Memory (memory buffer) - - New rcore platform backend: Win32 (experimental) - - New rcore platform backend: Emscripten (experimental) - - Redesigned Skeletal Animation System + - New platform backend: Memory (memory buffer) + - New platform backend: Win32 (experimental) + - New platform backend: Emscripten (experimental) - Redesigned fullscreen modes and high-dpi content scaling + - Redesigned Skeletal Animation System - Redesigned Build Config System [config.h] - New File System API - New Text Management API - New tool: [rexm] raylib examples manager - - New examples: +50 new examples and format unification + - Added +50 new examples to learn from Detailed changes: @@ -36,7 +36,7 @@ Detailed changes: [rcore] REVIEWED: Automation system, saving to memory buffer and binary file (#5476) by @belan2470 [rcore] REVIEWED: Check if `shader.locs` is not NULL before try to access (#5622) by @maiconpintoabreu [rcore] REVIEWED: Content scaling on macOS (#5186) by @mchcopl -[rcore] REVIEWED: `GetRandomValue()`, fix modulo bias (#5392) by @Marcos-D +[rcore] REVIEWED: `GetRandomValue()`, fix modulo bias (#5392) by @Marcos-D -WARNING- [rcore] REVIEWED: Controller not available after window init (#5358) by @sergii [rcore] REVIEWED: Cursor lock/unlock inconsistent behaviour (#5323) by @tacf [rcore] REVIEWED: Description of `RestoreWindow()` by @johnnymarler @@ -783,8 +783,9 @@ Detailed changes: Release: raylib 5.5 (18 November 2024) ------------------------------------------------------------------------- KEY CHANGES: - - New tool: raylib project creator - - New rcore backends: RGFW and SDL3 + - New tool: raylib project creator [rpc] + - New platform backends: RGFW + - New platform backends: SDL3 (along SDL2) - New platforms supported: Dreamcast, N64, PSP, PSVita, PS4 - Added GPU Skinning support (all platforms and GL versions) - Added raymath C++ operators