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@@ -801,7 +801,8 @@ typedef enum {
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SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf
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SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
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SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
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SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices
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SHADER_LOC_BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
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SHADER_LOC_VERTEX_INSTANCE_TX // Shader location: vertex attribute: instanceTransform
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} ShaderLocationIndex;
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#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
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