mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-18 01:08:17 +00:00
Reviewed Android inputs and gestures system
Corrected Android processing for some inputs (BACK button, VOLUME buttons) Redesigned Gestures system (some work still required) SetEnabledGestures() - Only support desired gestures (requires some review)
This commit is contained in:
332
src/gestures.c
332
src/gestures.c
@@ -42,23 +42,12 @@
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#include <time.h> // Used for clock functions
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#endif
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#if defined(PLATFORM_ANDROID)
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#include <jni.h> // Java native interface
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#include <android/sensor.h> // Android sensors functions
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#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 20
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#define TAP_TIMEOUT 300
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#define MAX_TOUCH_POINTS 4
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//#define MAX_TOUCH_POINTS 4
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@@ -69,20 +58,6 @@ typedef enum {
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TYPE_DUAL_INPUT
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} GestureType;
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typedef enum {
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UP,
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DOWN,
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MOVE
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} ActionType;
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typedef struct {
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ActionType action;
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int pointCount;
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int pointerId[MAX_TOUCH_POINTS];
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Vector2 position[MAX_TOUCH_POINTS];
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} GestureEvent;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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@@ -119,133 +94,24 @@ static float pinchDelta = 0; // Pinch delta displacement
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static int previousGesture = GESTURE_NONE;
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static int currentGesture = GESTURE_NONE;
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static unsigned int enabledGestures = 0; // TODO: Currently not in use...
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static Vector2 rawTouchPosition;
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// Enabled gestures flags, all gestures enabled by default
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static unsigned int enabledGestures = 0b0000011111111111;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static void ProcessMotionEvent(GestureEvent event);
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static void InitPinchGesture(Vector2 posA, Vector2 posB);
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static float CalculateAngle(Vector2 initialPosition, Vector2 actualPosition, float magnitude);
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static float VectorDistance(Vector2 v1, Vector2 v2);
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static float VectorDotProduct(Vector2 v1, Vector2 v2);
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static double GetCurrentTime();
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#if defined(PLATFORM_WEB)
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static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
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#endif
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#if defined(PLATFORM_ANDROID)
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static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Get touch position (could require further processing depending on display size)
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Vector2 GetRawTouchPosition(void)
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{
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return rawTouchPosition;
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(void)
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{
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if (currentGesture != GESTURE_NONE) return true;
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else return false;
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}
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// Check gesture type
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int GetGestureType(void)
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{
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return currentGesture;
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}
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void SetGesturesEnabled(unsigned int gestureFlags)
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{
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enabledGestures = gestureFlags;
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}
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// Get drag intensity (pixels per frame)
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float GetGestureDragIntensity(void)
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{
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return intensity;
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}
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// Get drag angle
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGestureDragAngle(void)
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{
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return angle;
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}
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// Get drag vector (between initial and final position)
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Vector2 GetGestureDragVector(void)
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{
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return dragVector;
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}
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// Hold time measured in frames
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int GetGestureHoldDuration(void)
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{
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return 0;
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}
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// Get magnitude between two pinch points
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float GetGesturePinchDelta(void)
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{
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return pinchDelta;
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}
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// Get angle beween two pinch points
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGesturePinchAngle(void)
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{
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return 0;
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}
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#if defined(PLATFORM_WEB)
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// Init gestures system (web)
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void InitGesturesSystem(void)
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{
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// Init gestures system web (emscripten)
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// NOTE: Some code examples
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//emscripten_set_touchstart_callback(0, NULL, 1, Emscripten_HandleTouch);
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//emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch);
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emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenInputCallback);
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}
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#elif defined(PLATFORM_ANDROID)
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// Init gestures system (android)
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void InitGesturesSystem(struct android_app *app)
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{
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app->onInputEvent = AndroidInputCallback;
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// TODO: Receive frameBuffer data: displayWidth/displayHeight, renderWidth/renderHeight, screenWidth/screenHeight
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}
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#endif
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// Update gestures detected (must be called every frame)
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void UpdateGestures(void)
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{
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// NOTE: Gestures are processed through system callbacks on touch events
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if ((previousGesture == GESTURE_TAP) && (currentGesture == GESTURE_TAP)) currentGesture = GESTURE_HOLD;
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else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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static void ProcessMotionEvent(GestureEvent event)
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// Process gesture event and translate it into gestures
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void ProcessGestureEvent(GestureEvent event)
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{
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// Resets
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dragVector = (Vector2){ 0, 0 };
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@@ -257,7 +123,7 @@ static void ProcessMotionEvent(GestureEvent event)
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{
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case TYPE_MOTIONLESS: // Detect TAP, DOUBLE_TAP and HOLD events
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{
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if (event.action == DOWN)
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if (event.touchAction == TOUCH_DOWN)
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{
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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@@ -279,7 +145,7 @@ static void ProcessMotionEvent(GestureEvent event)
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else currentGesture = GESTURE_TAP;
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}
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}
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else if (event.action == UP)
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else if (event.touchAction == TOUCH_UP)
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{
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currentGesture = GESTURE_NONE;
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@@ -297,7 +163,7 @@ static void ProcessMotionEvent(GestureEvent event)
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eventTime = GetCurrentTime();
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}
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// Begin dragging
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else if (event.action == MOVE)
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else if (event.touchAction == TOUCH_MOVE)
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{
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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@@ -316,7 +182,7 @@ static void ProcessMotionEvent(GestureEvent event)
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case TYPE_DRAG: // Detect DRAG and SWIPE events
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{
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// end of the drag
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if (event.action == UP)
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if (event.touchAction == TOUCH_UP)
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{
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// Return Swipe if we have enough sensitivity
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if (intensity > FORCE_TO_SWIPE)
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@@ -334,14 +200,13 @@ static void ProcessMotionEvent(GestureEvent event)
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gestureType = TYPE_MOTIONLESS;
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}
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// Update while we are dragging
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else if (event.action == MOVE)
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else if (event.touchAction == TOUCH_MOVE)
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{
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if (event.pointCount > 1) InitPinchGesture(event.position[0], event.position[1]);
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else
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{
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lastDragPosition = endDragPosition;
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endDragPosition = rawTouchPosition;
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endDragPosition = event.position[0];
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//endDragPosition.x = AMotionEvent_getX(event, 0);
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//endDragPosition.y = AMotionEvent_getY(event, 0);
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@@ -359,7 +224,7 @@ static void ProcessMotionEvent(GestureEvent event)
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} break;
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case TYPE_DUAL_INPUT:
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{
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if (event.action == UP)
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if (event.touchAction == TOUCH_UP)
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{
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if (event.pointCount == 1)
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{
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@@ -368,7 +233,7 @@ static void ProcessMotionEvent(GestureEvent event)
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}
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gestureType = TYPE_MOTIONLESS;
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}
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else if (event.action == MOVE)
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else if (event.touchAction == TOUCH_MOVE)
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{
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// Adapt the ending position of the inputs
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firstEndPinchPosition = event.position[0];
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@@ -410,9 +275,78 @@ static void ProcessMotionEvent(GestureEvent event)
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}
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} break;
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}
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//--------------------------------------------------------------------
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(void)
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{
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if (currentGesture != GESTURE_NONE) return true;
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else return false;
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}
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// Check gesture type
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int GetGestureType(void)
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{
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// Get current gesture only if enabled
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return (enabledGestures & currentGesture);
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}
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void SetGesturesEnabled(unsigned int gestureFlags)
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{
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enabledGestures = enabledGestures | gestureFlags;
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}
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// Get drag intensity (pixels per frame)
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float GetGestureDragIntensity(void)
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{
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return intensity;
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}
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// Get drag angle
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGestureDragAngle(void)
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{
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return angle;
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}
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// Get drag vector (between initial and final position)
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Vector2 GetGestureDragVector(void)
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{
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return dragVector;
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}
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// Hold time measured in frames
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int GetGestureHoldDuration(void)
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{
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return 0;
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}
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// Get magnitude between two pinch points
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float GetGesturePinchDelta(void)
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{
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return pinchDelta;
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}
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// Get angle beween two pinch points
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGesturePinchAngle(void)
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{
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return 0;
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}
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// Update gestures detected (must be called every frame)
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void UpdateGestures(void)
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{
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// NOTE: Gestures are processed through system callbacks on touch events
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if ((previousGesture == GESTURE_TAP) && (currentGesture == GESTURE_TAP)) currentGesture = GESTURE_HOLD;
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else if (currentGesture != GESTURE_HOLD) currentGesture = GESTURE_NONE;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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static float CalculateAngle(Vector2 initialPosition, Vector2 finalPosition, float magnitude)
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{
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float angle;
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@@ -520,103 +454,3 @@ static double GetCurrentTime()
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return time;
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}
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#if defined(PLATFORM_ANDROID)
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// Android: Get input events
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static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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{
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int type = AInputEvent_getType(event);
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if (type == AINPUT_EVENT_TYPE_MOTION)
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{
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rawTouchPosition.x = AMotionEvent_getX(event, 0);
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rawTouchPosition.y = AMotionEvent_getY(event, 0);
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}
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else if (type == AINPUT_EVENT_TYPE_KEY)
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{
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int32_t keycode = AKeyEvent_getKeyCode(event);
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int32_t AKeyEvent_getMetaState(event);
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// If we are in active mode, we eat the back button and move into pause mode.
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// If we are already in pause mode, we allow the back button to be handled by the OS, which means we'll be shut down.
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if ((keycode == AKEYCODE_BACK)) // && mActiveMode)
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{
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//setActiveMode(false);
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//return 1;
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}
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}
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int32_t action = AMotionEvent_getAction(event);
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unsigned int flags = action & AMOTION_EVENT_ACTION_MASK;
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GestureEvent gestureEvent;
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// Action
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if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.action = DOWN;
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else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.action = UP;
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else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.action = MOVE;
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// Points
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gestureEvent.pointCount = AMotionEvent_getPointerCount(event);
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// Position
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gestureEvent.position[0] = (Vector2){ AMotionEvent_getX(event, 0), AMotionEvent_getY(event, 0) };
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gestureEvent.position[1] = (Vector2){ AMotionEvent_getX(event, 1), AMotionEvent_getY(event, 1) };
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ProcessMotionEvent(gestureEvent);
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return 0; // return 1;
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}
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#endif
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#if defined(PLATFORM_WEB)
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// Web: Get input events
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static EM_BOOL EmscriptenInputCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
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{
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/*
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for (int i = 0; i < touchEvent->numTouches; i++)
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{
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long x, y, id;
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if (!touchEvent->touches[i].isChanged) continue;
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id = touchEvent->touches[i].identifier;
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x = touchEvent->touches[i].canvasX;
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y = touchEvent->touches[i].canvasY;
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}
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printf("%s, numTouches: %d %s%s%s%s\n", emscripten_event_type_to_string(eventType), event->numTouches,
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event->ctrlKey ? " CTRL" : "", event->shiftKey ? " SHIFT" : "", event->altKey ? " ALT" : "", event->metaKey ? " META" : "");
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for(int i = 0; i < event->numTouches; ++i)
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{
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const EmscriptenTouchPoint *t = &event->touches[i];
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printf(" %ld: screen: (%ld,%ld), client: (%ld,%ld), page: (%ld,%ld), isChanged: %d, onTarget: %d, canvas: (%ld, %ld)\n",
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t->identifier, t->screenX, t->screenY, t->clientX, t->clientY, t->pageX, t->pageY, t->isChanged, t->onTarget, t->canvasX, t->canvasY);
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}
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*/
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GestureEvent gestureEvent;
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// Action
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.action = DOWN;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.action = UP;
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else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.action = MOVE;
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// Points
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gestureEvent.pointCount = touchEvent->numTouches;
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// Position
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//gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].canvasX, touchEvent->touches[0].canvasY };
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//gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].canvasX, touchEvent->touches[1].canvasY };
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gestureEvent.position[0] = (Vector2){ touchEvent->touches[0].targetX, touchEvent->touches[0].targetY };
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gestureEvent.position[1] = (Vector2){ touchEvent->touches[1].targetX, touchEvent->touches[1].targetY };
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printf("EVENT DETECTED!\n");
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rawTouchPosition = gestureEvent.position[0];
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ProcessMotionEvent(gestureEvent);
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return 1;
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}
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#endif
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