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Working on PBR materials, renamed some data
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@@ -31,7 +31,7 @@ int main()
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// NOTE: By default each cube is mapped to one part of texture atlas
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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model.material.maps[TEXMAP_DIFFUSE].tex = texture; // Set map diffuse texture
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model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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