Working on PBR materials, renamed some data

This commit is contained in:
raysan5
2017-07-19 10:09:34 +02:00
parent 8f569e59b1
commit d368403a13
8 changed files with 658 additions and 640 deletions

View File

@@ -146,6 +146,7 @@ typedef unsigned char byte;
typedef enum { false, true } bool;
#endif
// Shader location point type
typedef enum {
LOC_VERTEX_POSITION = 0,
LOC_VERTEX_TEXCOORD01,
@@ -161,38 +162,39 @@ typedef unsigned char byte;
LOC_COLOR_DIFFUSE,
LOC_COLOR_SPECULAR,
LOC_COLOR_AMBIENT,
LOC_TEXMAP_ALBEDO, // LOC_TEXMAP_DIFFUSE
LOC_TEXMAP_METALNESS, // LOC_TEXMAP_SPECULAR
LOC_TEXMAP_NORMAL,
LOC_TEXMAP_ROUGHNESS,
LOC_TEXMAP_OCCUSION,
LOC_TEXMAP_EMISSION,
LOC_TEXMAP_HEIGHT,
LOC_TEXMAP_CUBEMAP,
LOC_TEXMAP_IRRADIANCE,
LOC_TEXMAP_PREFILTER,
LOC_TEXMAP_BRDF
LOC_MAP_ALBEDO, // LOC_MAP_DIFFUSE
LOC_MAP_METALNESS, // LOC_MAP_SPECULAR
LOC_MAP_NORMAL,
LOC_MAP_ROUGHNESS,
LOC_MAP_OCCUSION,
LOC_MAP_EMISSION,
LOC_MAP_HEIGHT,
LOC_MAP_CUBEMAP,
LOC_MAP_IRRADIANCE,
LOC_MAP_PREFILTER,
LOC_MAP_BRDF
} ShaderLocationIndex;
#define LOC_TEXMAP_DIFFUSE LOC_TEXMAP_ALBEDO
#define LOC_TEXMAP_SPECULAR LOC_TEXMAP_METALNESS
#define LOC_MAP_DIFFUSE LOC_MAP_ALBEDO
#define LOC_MAP_SPECULAR LOC_MAP_METALNESS
// Material map type
typedef enum {
TEXMAP_ALBEDO = 0, // TEXMAP_DIFFUSE
TEXMAP_METALNESS = 1, // TEXMAP_SPECULAR
TEXMAP_NORMAL = 2,
TEXMAP_ROUGHNESS = 3,
TEXMAP_OCCLUSION,
TEXMAP_EMISSION,
TEXMAP_HEIGHT,
TEXMAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
TEXMAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
TEXMAP_PREFILTER, // NOTE: Uses GL_TEXTURE_CUBE_MAP
TEXMAP_BRDF
MAP_ALBEDO = 0, // MAP_DIFFUSE
MAP_METALNESS = 1, // MAP_SPECULAR
MAP_NORMAL = 2,
MAP_ROUGHNESS = 3,
MAP_OCCLUSION,
MAP_EMISSION,
MAP_HEIGHT,
MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
MAP_PREFILTER, // NOTE: Uses GL_TEXTURE_CUBE_MAP
MAP_BRDF
} TexmapIndex;
#define TEXMAP_DIFFUSE TEXMAP_ALBEDO
#define TEXMAP_SPECULAR TEXMAP_METALNESS
#define MAP_DIFFUSE MAP_ALBEDO
#define MAP_SPECULAR MAP_METALNESS
// Color type, RGBA (32bit)
typedef struct Color {
@@ -237,8 +239,7 @@ typedef unsigned char byte;
// Shader and material limits
#define MAX_SHADER_LOCATIONS 32
#define MAX_MATERIAL_TEXTURE_MAPS 12
#define MAX_MATERIAL_PARAMS 8
#define MAX_MATERIAL_MAPS 12
// Shader type (generic)
typedef struct Shader {
@@ -247,16 +248,16 @@ typedef unsigned char byte;
} Shader;
// Material texture map
typedef struct TextureMap {
typedef struct MaterialMap {
Texture2D tex;
Color color;
float value;
} TextureMap;
} MaterialMap;
// Material type (generic)
typedef struct Material {
Shader shader;
TextureMap maps[MAX_TEXTURE_MAPS]; // Initialized on LoadMaterial*(), set to MAX_TEXTURE_MAPS
MaterialMap maps[MAX_TEXTURE_MAPS]; // Initialized on LoadMaterial*(), set to MAX_TEXTURE_MAPS
float *params; // Initialized on LoadMaterial*(), set to MAX_MATERIAL_PARAMS
} Material;
@@ -400,9 +401,10 @@ Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coo
// Functions Declaration - rlgl functionality
//------------------------------------------------------------------------------------
void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states)
void rlglClose(void); // De-init rlgl
void rlglDraw(void); // Draw VAO/VBO
void rlglLoadExtensions(void *loader); // Load OpenGL extensions
void rlglClose(void); // De-inititialize rlgl (buffers, shaders, textures)
void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
void rlLoadExtensions(void *loader); // Load OpenGL extensions
// Textures data management
unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU
@@ -419,12 +421,6 @@ void rlUpdateMesh(Mesh mesh, int buffer, int numVertex); // Update ve
void rlDrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
void rlUnloadMesh(Mesh *mesh); // Unload mesh data from CPU and GPU
// Texture maps generation (PBR)
Texture2D rlGenMapCubemap(Texture2D skyHDR, int size); // Generate cubemap texture map from HDR texture
Texture2D rlGenMapIrradiance(Texture2D cubemap, int size); // Generate irradiance texture map
Texture2D rlGenMapPrefilter(Texture2D cubemap, int size); // Generate prefilter texture map
Texture2D rlGenMapBRDF(Texture2D cubemap, int size); // Generate BRDF texture map
// NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
@@ -447,11 +443,19 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // S
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
// Texture maps generation (PBR)
Texture2D GenTextureCubemap(Texture2D skyHDR, int size); // Generate cubemap texture map from HDR texture
Texture2D GenTextureIrradiance(Texture2D cubemap, int size); // Generate irradiance texture map
Texture2D GenTexturePrefilter(Texture2D cubemap, int size); // Generate prefilter texture map
Texture2D GenTextureBRDF(Texture2D cubemap, int size); // Generate BRDF texture map
// Shading and blending
void BeginShaderMode(Shader shader); // Begin custom shader drawing
void EndShaderMode(void); // End custom shader drawing (use default shader)
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
// VR simulator functionality
void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
void CloseVrSimulator(void); // Close VR simulator for current device
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera