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https://github.com/raysan5/raylib.git
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Removed trailing spaces
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@@ -133,7 +133,7 @@
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#if defined(SUPPORT_FILEFORMAT_QOI)
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#define QOI_MALLOC RL_MALLOC
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#define QOI_FREE RL_FREE
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#define QOI_IMPLEMENTATION
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#include "external/qoi.h"
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#endif
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@@ -375,7 +375,7 @@ Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, i
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}
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#endif
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#if defined(SUPPORT_FILEFORMAT_QOI)
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else if (strcmp(fileType, ".qoi") == 0)
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else if (strcmp(fileType, ".qoi") == 0)
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{
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qoi_desc desc = { 0 };
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image.data = qoi_decode(fileData, dataSize, &desc, 4);
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@@ -500,7 +500,7 @@ bool ExportImage(Image image, const char *fileName)
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else if (IsFileExtension(fileName, ".tga")) success = stbi_write_tga(fileName, image.width, image.height, channels, imgData);
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#endif
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#if defined(SUPPORT_FILEFORMAT_JPG)
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else if (IsFileExtension(fileName, ".jpg") ||
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else if (IsFileExtension(fileName, ".jpg") ||
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IsFileExtension(fileName, ".jpeg")) success = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100
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#endif
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#if defined(SUPPORT_FILEFORMAT_QOI)
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@@ -510,11 +510,11 @@ bool ExportImage(Image image, const char *fileName)
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if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3;
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else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4;
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else TRACELOG(LOG_WARNING, "IMAGE: Image pixel format must be R8G8B8 or R8G8B8A8");
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if ((channels == 3) || (channels == 4))
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{
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qoi_desc desc = { 0 };
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desc.width = image.width;
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desc.width = image.width;
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desc.height = image.height;
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desc.channels = channels;
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desc.colorspace = QOI_SRGB;
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@@ -2771,7 +2771,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
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// [x] Consider fast path: same src/dst format with no alpha -> direct line copy
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// [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend()
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// [ ] Support f32bit channels drawing
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// TODO: Support PIXELFORMAT_UNCOMPRESSED_R32, PIXELFORMAT_UNCOMPRESSED_R32G32B32, PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
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Color colSrc, colDst, blend;
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@@ -2954,7 +2954,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
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ImageFormat(&faces, image.format);
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// NOTE: Image formating does not work with compressed textures
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for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
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}
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