diff --git a/examples/shaders/shaders_rounded_rectangle.c b/examples/shaders/shaders_rounded_rectangle.c index 2256db6c3..654fba49b 100644 --- a/examples/shaders/shaders_rounded_rectangle.c +++ b/examples/shaders/shaders_rounded_rectangle.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [shaders] example - Rounded Rectangle +* raylib [shaders] example - rounded rectangle * * Example complexity rating: [★★★☆] 3/4 * @@ -24,9 +24,8 @@ #endif //------------------------------------------------------------------------------------ -// Declare custom Structs +// Structs definition //------------------------------------------------------------------------------------ - // Rounded rectangle data typedef struct { Vector4 cornerRadius; // Individual corner radius (top-left, top-right, bottom-left, bottom-right) @@ -54,7 +53,6 @@ typedef struct { //------------------------------------------------------------------------------------ // Module Functions Declaration //------------------------------------------------------------------------------------ - // Create a rounded rectangle and set uniform locations static RoundedRectangle CreateRoundedRectangle(Vector4 cornerRadius, float shadowRadius, Vector2 shadowOffset, float shadowScale, float borderThickness, Shader shader); @@ -71,11 +69,7 @@ int main(void) const int screenWidth = 800; const int screenHeight = 450; - const Color rectangleColor = BLUE; - const Color shadowColor = DARKBLUE; - const Color borderColor = SKYBLUE; - - InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Rounded Rectangle"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - rounded rectangle"); // Load the shader Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base.vs", GLSL_VERSION), @@ -94,6 +88,10 @@ int main(void) // Update shader uniforms UpdateRoundedRectangle(roundedRectangle, shader); + const Color rectangleColor = BLUE; + const Color shadowColor = DARKBLUE; + const Color borderColor = SKYBLUE; + SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -124,8 +122,6 @@ int main(void) DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); EndShaderMode(); - - // Draw rectangle shadow using shader rec = (Rectangle){ 50, 200, 110, 60 }; DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY); @@ -143,8 +139,6 @@ int main(void) DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); EndShaderMode(); - - // Draw rectangle's border using shader rec = (Rectangle){ 50, 330, 110, 60 }; DrawRectangleLines((int)rec.x - 20, (int)rec.y - 20, (int)rec.width + 40, (int)rec.height + 40, DARKGRAY); @@ -162,8 +156,6 @@ int main(void) DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); EndShaderMode(); - - // Draw one more rectangle with all three colors rec = (Rectangle){ 240, 80, 500, 300 }; DrawRectangleLines((int)rec.x - 30, (int)rec.y - 30, (int)rec.width + 60, (int)rec.height + 60, DARKGRAY);