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Some code tweaks
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@@ -351,7 +351,7 @@ typedef struct Image {
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int format; // Data format (TextureFormat type)
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} Image;
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// Texture2D type, bpp always RGBA (32bit)
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// Texture2D type
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// NOTE: Data stored in GPU memory
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typedef struct Texture2D {
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unsigned int id; // OpenGL texture id
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