mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-15 22:36:01 +00:00
[split] rcore
, web
, desktop
, android
changes (batch 3) (#3338)
* First pass to remove unneeded platform macros for web * Second pass to remove unneeded platform macros for web * Move GetTouchX, GetTouchY, GetTouchPosition from rcore to web, desktop, android * Move SetMouseCursor from rcore to android, desktop, web
This commit is contained in:
102
src/rcore.c
102
src/rcore.c
@@ -2106,60 +2106,60 @@ Vector2 GetMouseWheelMoveV(void)
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return result;
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}
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// Set mouse cursor
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// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
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void SetMouseCursor(int cursor)
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{
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#if defined(PLATFORM_DESKTOP)
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CORE.Input.Mouse.cursor = cursor;
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if (cursor == MOUSE_CURSOR_DEFAULT) glfwSetCursor(CORE.Window.handle, NULL);
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else
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{
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// NOTE: We are relating internal GLFW enum values to our MouseCursor enum values
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glfwSetCursor(CORE.Window.handle, glfwCreateStandardCursor(0x00036000 + cursor));
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}
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#endif
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}
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//// Set mouse cursor
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//// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
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//void SetMouseCursor(int cursor)
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//{
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//#if defined(PLATFORM_DESKTOP)
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// CORE.Input.Mouse.cursor = cursor;
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// if (cursor == MOUSE_CURSOR_DEFAULT) glfwSetCursor(CORE.Window.handle, NULL);
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// else
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// {
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// // NOTE: We are relating internal GLFW enum values to our MouseCursor enum values
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// glfwSetCursor(CORE.Window.handle, glfwCreateStandardCursor(0x00036000 + cursor));
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// }
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//#endif
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//}
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// Get touch position X for touch point 0 (relative to screen size)
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int GetTouchX(void)
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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return (int)CORE.Input.Touch.position[0].x;
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#else // PLATFORM_DESKTOP, PLATFORM_DRM
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return GetMouseX();
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#endif
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}
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//// Get touch position X for touch point 0 (relative to screen size)
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//int GetTouchX(void)
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//{
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//#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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// return (int)CORE.Input.Touch.position[0].x;
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//#else // PLATFORM_DESKTOP, PLATFORM_DRM
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// return GetMouseX();
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//#endif
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//}
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// Get touch position Y for touch point 0 (relative to screen size)
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int GetTouchY(void)
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{
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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return (int)CORE.Input.Touch.position[0].y;
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#else // PLATFORM_DESKTOP, PLATFORM_DRM
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return GetMouseY();
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#endif
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}
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//// Get touch position Y for touch point 0 (relative to screen size)
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//int GetTouchY(void)
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//{
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//#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
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// return (int)CORE.Input.Touch.position[0].y;
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//#else // PLATFORM_DESKTOP, PLATFORM_DRM
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// return GetMouseY();
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//#endif
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//}
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// Get touch position XY for a touch point index (relative to screen size)
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// TODO: Touch position should be scaled depending on display size and render size
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Vector2 GetTouchPosition(int index)
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{
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Vector2 position = { -1.0f, -1.0f };
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#if defined(PLATFORM_DESKTOP)
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// TODO: GLFW does not support multi-touch input just yet
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// https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
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// https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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if (index == 0) position = GetMousePosition();
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#endif
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_DRM)
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if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
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else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
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#endif
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return position;
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}
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//// Get touch position XY for a touch point index (relative to screen size)
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//// TODO: Touch position should be scaled depending on display size and render size
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//Vector2 GetTouchPosition(int index)
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//{
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// Vector2 position = { -1.0f, -1.0f };
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//
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//#if defined(PLATFORM_DESKTOP)
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// // TODO: GLFW does not support multi-touch input just yet
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// // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
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// // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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// if (index == 0) position = GetMousePosition();
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//#endif
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//#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_DRM)
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// if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
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// else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
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//#endif
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//
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// return position;
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//}
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// Get touch point identifier for given index
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int GetTouchPointId(int index)
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@@ -1677,13 +1677,42 @@ void SetMousePosition(int x, int y)
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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}
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// Get mouse wheel movement Y
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float GetMouseWheelMove(void)
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{
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return 0.0f;
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}
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// Set mouse cursor
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// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
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void SetMouseCursor(int cursor)
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{
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TRACELOG(LOG_INFO, "SetMouseCursor not implemented in rcore_android.c");
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}
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// Get touch position X for touch point 0 (relative to screen size)
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int GetTouchX(void)
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{
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return (int)CORE.Input.Touch.position[0].x;
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}
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// Get touch position Y for touch point 0 (relative to screen size)
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int GetTouchY(void)
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{
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return (int)CORE.Input.Touch.position[0].y;
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}
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// Get touch position XY for a touch point index (relative to screen size)
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// TODO: Touch position should be scaled depending on display size and render size
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Vector2 GetTouchPosition(int index)
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{
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Vector2 position = { -1.0f, -1.0f };
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if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
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else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
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return position;
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}
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// Swap back buffer with front buffer (screen drawing)
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void SwapScreenBuffer(void)
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@@ -1691,7 +1720,6 @@ void SwapScreenBuffer(void)
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eglSwapBuffers(CORE.Window.device, CORE.Window.surface);
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}
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// Register all input events
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void PollInputEvents(void)
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{
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@@ -1568,7 +1568,6 @@ void SetMousePosition(int x, int y)
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glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y);
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}
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// Get mouse wheel movement Y
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float GetMouseWheelMove(void)
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{
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@@ -1580,6 +1579,44 @@ float GetMouseWheelMove(void)
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return result;
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}
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// Set mouse cursor
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// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
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void SetMouseCursor(int cursor)
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{
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CORE.Input.Mouse.cursor = cursor;
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if (cursor == MOUSE_CURSOR_DEFAULT) glfwSetCursor(CORE.Window.handle, NULL);
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else
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{
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// NOTE: We are relating internal GLFW enum values to our MouseCursor enum values
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glfwSetCursor(CORE.Window.handle, glfwCreateStandardCursor(0x00036000 + cursor));
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}
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}
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// Get touch position X for touch point 0 (relative to screen size)
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int GetTouchX(void)
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{
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return GetMouseX();
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}
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// Get touch position Y for touch point 0 (relative to screen size)
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int GetTouchY(void)
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{
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return GetMouseY();
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}
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// Get touch position XY for a touch point index (relative to screen size)
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// TODO: Touch position should be scaled depending on display size and render size
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Vector2 GetTouchPosition(int index)
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{
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Vector2 position = { -1.0f, -1.0f };
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// TODO: GLFW does not support multi-touch input just yet
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// https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch
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// https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages
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if (index == 0) position = GetMousePosition();
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return position;
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}
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// Swap back buffer with front buffer (screen drawing)
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void SwapScreenBuffer(void)
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@@ -1587,7 +1624,6 @@ void SwapScreenBuffer(void)
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glfwSwapBuffers(CORE.Window.handle);
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}
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// Register all input events
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void PollInputEvents(void)
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{
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513
src/rcore_web.c
513
src/rcore_web.c
@@ -350,7 +350,6 @@ static bool InitGraphicsDevice(int width, int height)
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSetErrorCallback(ErrorCallback);
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/*
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// TODO: Setup GLFW custom allocators to match raylib ones
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@@ -363,9 +362,6 @@ static bool InitGraphicsDevice(int width, int height)
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glfwInitAllocator(&allocator);
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*/
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#if defined(__APPLE__)
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glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE);
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#endif
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if (!glfwInit())
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{
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@@ -408,26 +404,7 @@ static bool InitGraphicsDevice(int width, int height)
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else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
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// NOTE: Some GLFW flags are not supported on HTML5
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#if defined(PLATFORM_DESKTOP)
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if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer
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else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// Resize window content area based on the monitor content scale.
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// NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11.
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// On platforms like macOS the resolution of the framebuffer is changed independently of the window size.
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on
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#if defined(__APPLE__)
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glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
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#endif
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}
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else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
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// Mouse passthrough
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if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
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else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
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#endif
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// e.g.: GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_SCALE_TO_MONITOR, GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_MOUSE_PASSTHROUGH
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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@@ -452,11 +429,7 @@ static bool InitGraphicsDevice(int width, int height)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
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// Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
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#if defined(__APPLE__)
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility
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#else
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above!
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#endif
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// glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context
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}
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else if (rlGetVersion() == RL_OPENGL_43)
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@@ -474,56 +447,19 @@ static bool InitGraphicsDevice(int width, int height)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#if defined(PLATFORM_DESKTOP)
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
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#else
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
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#endif
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}
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else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context
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{
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#if defined(PLATFORM_DESKTOP)
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
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#else
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glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
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#endif
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}
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#if defined(PLATFORM_DESKTOP)
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// NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions.
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// Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn.
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// The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience.
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// REF: https://github.com/raysan5/raylib/issues/1554
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if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
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#endif
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#if defined(PLATFORM_DESKTOP)
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// Find monitor resolution
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (!monitor)
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
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return false;
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}
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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CORE.Window.display.width = mode->width;
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CORE.Window.display.height = mode->height;
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// Set screen width/height to the display width/height if they are 0
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if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
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if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
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#endif // PLATFORM_DESKTOP
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#if defined(PLATFORM_WEB)
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// NOTE: Getting video modes is not implemented in emscripten GLFW3 version
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CORE.Window.display.width = CORE.Window.screen.width;
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CORE.Window.display.height = CORE.Window.screen.height;
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#endif // PLATFORM_WEB
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if (CORE.Window.fullscreen)
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{
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@@ -582,13 +518,6 @@ static bool InitGraphicsDevice(int width, int height)
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}
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else
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{
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#if defined(PLATFORM_DESKTOP)
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// If we are windowed fullscreen, ensures that window does not minimize when focus is lost
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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{
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glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
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}
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#endif
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// No-fullscreen window creation
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CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0) ? CORE.Window.title : " ", NULL, NULL);
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@@ -607,15 +536,10 @@ static bool InitGraphicsDevice(int width, int height)
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}
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// glfwCreateWindow title doesn't work with emscripten.
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#if defined(PLATFORM_WEB)
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emscripten_set_window_title((CORE.Window.title != 0) ? CORE.Window.title : " ");
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#endif
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// Set window callback events
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glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
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#if !defined(PLATFORM_WEB)
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glfwSetWindowMaximizeCallback(CORE.Window.handle, WindowMaximizeCallback);
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#endif
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glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback);
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glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback);
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glfwSetDropCallback(CORE.Window.handle, WindowDropCallback);
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@@ -630,44 +554,13 @@ static bool InitGraphicsDevice(int width, int height)
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glfwMakeContextCurrent(CORE.Window.handle);
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#if !defined(PLATFORM_WEB)
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glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM)
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glfwSwapInterval(0); // No V-Sync by default
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#endif
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// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
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// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
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// to be activated on web platforms since VSync is enforced there.
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#if !defined(PLATFORM_WEB)
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if (CORE.Window.flags & FLAG_VSYNC_HINT)
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{
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// WARNING: It seems to hit a critical render path in Intel HD Graphics
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glfwSwapInterval(1);
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TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
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}
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#endif
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int fbWidth = CORE.Window.screen.width;
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int fbHeight = CORE.Window.screen.height;
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#if defined(PLATFORM_DESKTOP)
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling.
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// Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE);
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#if !defined(__APPLE__)
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glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight);
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|
||||
// Screen scaling matrix is required in case desired screen area is different from display area
|
||||
CORE.Window.screenScale = MatrixScale((float)fbWidth / CORE.Window.screen.width, (float)fbHeight / CORE.Window.screen.height, 1.0f);
|
||||
|
||||
// Mouse input scaling for the new screen size
|
||||
SetMouseScale((float)CORE.Window.screen.width / fbWidth, (float)CORE.Window.screen.height / fbHeight);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
CORE.Window.render.width = fbWidth;
|
||||
CORE.Window.render.height = fbHeight;
|
||||
CORE.Window.currentFbo.width = fbWidth;
|
||||
@@ -679,377 +572,9 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
|
||||
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
||||
CORE.Window.fullscreen = true;
|
||||
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.fd = -1;
|
||||
CORE.Window.connector = NULL;
|
||||
CORE.Window.modeIndex = -1;
|
||||
CORE.Window.crtc = NULL;
|
||||
CORE.Window.gbmDevice = NULL;
|
||||
CORE.Window.gbmSurface = NULL;
|
||||
CORE.Window.prevBO = NULL;
|
||||
CORE.Window.prevFB = 0;
|
||||
|
||||
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
|
||||
CORE.Window.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
|
||||
#else
|
||||
TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card");
|
||||
CORE.Window.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
|
||||
|
||||
if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
|
||||
{
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1");
|
||||
CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
|
||||
}
|
||||
|
||||
if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL))
|
||||
{
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0");
|
||||
CORE.Window.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
|
||||
}
|
||||
#endif
|
||||
if (-1 == CORE.Window.fd)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card");
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeRes *res = drmModeGetResources(CORE.Window.fd);
|
||||
if (!res)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
|
||||
for (size_t i = 0; i < res->count_connectors; i++)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i);
|
||||
drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]);
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes);
|
||||
if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected");
|
||||
CORE.Window.connector = con;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)");
|
||||
drmModeFreeConnector(con);
|
||||
}
|
||||
}
|
||||
|
||||
if (!CORE.Window.connector)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
drmModeEncoder *enc = drmModeGetEncoder(CORE.Window.fd, CORE.Window.connector->encoder_id);
|
||||
if (!enc)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id);
|
||||
if (!CORE.Window.crtc)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
// If InitWindow should use the current mode find it in the connector's mode list
|
||||
if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode...");
|
||||
|
||||
CORE.Window.modeIndex = FindMatchingConnectorMode(CORE.Window.connector, &CORE.Window.crtc->mode);
|
||||
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.screen.width = CORE.Window.display.width;
|
||||
CORE.Window.screen.height = CORE.Window.display.height;
|
||||
}
|
||||
|
||||
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
|
||||
const int fps = (CORE.Time.target > 0) ? (1.0 / CORE.Time.target) : 60;
|
||||
|
||||
// Try to find an exact matching mode
|
||||
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
|
||||
// If nothing found, try to find a nearly matching mode
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
||||
|
||||
// If nothing found, try to find an exactly matching mode including interlaced
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
|
||||
// If nothing found, try to find a nearly matching mode including interlaced
|
||||
if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
||||
|
||||
// If nothing found, there is no suitable mode
|
||||
if (CORE.Window.modeIndex < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
|
||||
drmModeFreeEncoder(enc);
|
||||
drmModeFreeResources(res);
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.display.width = CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay;
|
||||
CORE.Window.display.height = CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay;
|
||||
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", CORE.Window.connector->modes[CORE.Window.modeIndex].name,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay,
|
||||
(CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p',
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh);
|
||||
|
||||
// Use the width and height of the surface for render
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
|
||||
drmModeFreeEncoder(enc);
|
||||
enc = NULL;
|
||||
|
||||
drmModeFreeResources(res);
|
||||
res = NULL;
|
||||
|
||||
CORE.Window.gbmDevice = gbm_create_device(CORE.Window.fd);
|
||||
if (!CORE.Window.gbmDevice)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device");
|
||||
return false;
|
||||
}
|
||||
|
||||
CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
|
||||
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
|
||||
if (!CORE.Window.gbmSurface)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
EGLint samples = 0;
|
||||
EGLint sampleBuffer = 0;
|
||||
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
||||
{
|
||||
samples = 4;
|
||||
sampleBuffer = 1;
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
||||
}
|
||||
|
||||
const EGLint framebufferAttribs[] =
|
||||
{
|
||||
EGL_RENDERABLE_TYPE,
|
||||
(rlGetVersion() == RL_OPENGL_ES_30) ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
||||
#if defined(PLATFORM_DRM)
|
||||
EGL_SURFACE_TYPE,
|
||||
EGL_WINDOW_BIT, // Don't use it on Android!
|
||||
#endif
|
||||
EGL_RED_SIZE,
|
||||
8, // RED color bit depth (alternative: 5)
|
||||
EGL_GREEN_SIZE,
|
||||
8, // GREEN color bit depth (alternative: 6)
|
||||
EGL_BLUE_SIZE,
|
||||
8, // BLUE color bit depth (alternative: 5)
|
||||
#if defined(PLATFORM_DRM)
|
||||
EGL_ALPHA_SIZE,
|
||||
8, // ALPHA bit depth (required for transparent framebuffer)
|
||||
#endif
|
||||
// EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
||||
EGL_DEPTH_SIZE,
|
||||
16, // Depth buffer size (Required to use Depth testing!)
|
||||
// EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
||||
EGL_SAMPLE_BUFFERS,
|
||||
sampleBuffer, // Activate MSAA
|
||||
EGL_SAMPLES,
|
||||
samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
const EGLint contextAttribs[] =
|
||||
{
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE};
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM)
|
||||
EGLint numConfigs = 0;
|
||||
|
||||
// Get an EGL device connection
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice);
|
||||
#else
|
||||
CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
#endif
|
||||
if (CORE.Window.device == EGL_NO_DISPLAY)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Initialize the EGL device connection
|
||||
if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE)
|
||||
{
|
||||
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
||||
return false;
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
if (!eglChooseConfig(CORE.Window.device, NULL, NULL, 0, &numConfigs))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
|
||||
|
||||
EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
|
||||
if (!configs)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
|
||||
return false;
|
||||
}
|
||||
|
||||
EGLint matchingNumConfigs = 0;
|
||||
if (!eglChooseConfig(CORE.Window.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
|
||||
free(configs);
|
||||
return false;
|
||||
}
|
||||
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs);
|
||||
|
||||
// find the EGL config that matches the previously setup GBM format
|
||||
int found = 0;
|
||||
for (EGLint i = 0; i < matchingNumConfigs; ++i)
|
||||
{
|
||||
EGLint id = 0;
|
||||
if (!eglGetConfigAttrib(CORE.Window.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (GBM_FORMAT_ARGB8888 == id)
|
||||
{
|
||||
TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i);
|
||||
CORE.Window.config = configs[i];
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RL_FREE(configs);
|
||||
|
||||
if (!found)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
// Get an appropriate EGL framebuffer configuration
|
||||
eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs);
|
||||
#endif
|
||||
|
||||
// Set rendering API
|
||||
eglBindAPI(EGL_OPENGL_ES_API);
|
||||
|
||||
// Create an EGL rendering context
|
||||
CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs);
|
||||
if (CORE.Window.context == EGL_NO_CONTEXT)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Create an EGL window surface
|
||||
//---------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
EGLint displayFormat = 0;
|
||||
|
||||
// EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry()
|
||||
// As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID
|
||||
eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat);
|
||||
|
||||
// At this point we need to manage render size vs screen size
|
||||
// NOTE: This function use and modify global module variables:
|
||||
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
||||
// -> CORE.Window.render.width/CORE.Window.render.height
|
||||
// -> CORE.Window.screenScale
|
||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||
|
||||
ANativeWindow_setBuffersGeometry(CORE.Android.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat);
|
||||
// ANativeWindow_setBuffersGeometry(CORE.Android.app->window, 0, 0, displayFormat); // Force use of native display size
|
||||
|
||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL);
|
||||
#endif // PLATFORM_ANDROID
|
||||
|
||||
#if defined(PLATFORM_DRM)
|
||||
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
|
||||
if (EGL_NO_SURFACE == CORE.Window.surface)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
// At this point we need to manage render size vs screen size
|
||||
// NOTE: This function use and modify global module variables:
|
||||
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
||||
// -> CORE.Window.render.width/CORE.Window.render.height
|
||||
// -> CORE.Window.screenScale
|
||||
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
||||
#endif // PLATFORM_DRM
|
||||
|
||||
// There must be at least one frame displayed before the buffers are swapped
|
||||
// eglSwapInterval(CORE.Window.device, 1);
|
||||
|
||||
if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
CORE.Window.render.width = CORE.Window.screen.width;
|
||||
CORE.Window.render.height = CORE.Window.screen.height;
|
||||
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||
|
||||
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
||||
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
||||
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||
}
|
||||
#endif // PLATFORM_ANDROID || PLATFORM_DRM
|
||||
|
||||
// Load OpenGL extensions
|
||||
// NOTE: GL procedures address loader is required to load extensions
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
rlLoadExtensions(glfwGetProcAddress);
|
||||
#else
|
||||
rlLoadExtensions(eglGetProcAddress);
|
||||
#endif
|
||||
|
||||
// Initialize OpenGL context (states and resources)
|
||||
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
|
||||
@@ -1059,10 +584,6 @@ static bool InitGraphicsDevice(int width, int height)
|
||||
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
|
||||
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
CORE.Window.ready = true;
|
||||
#endif
|
||||
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
||||
|
||||
return true;
|
||||
@@ -1578,7 +1099,6 @@ void SetMousePosition(int x, int y)
|
||||
glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y);
|
||||
}
|
||||
|
||||
|
||||
// Get mouse wheel movement Y
|
||||
float GetMouseWheelMove(void)
|
||||
{
|
||||
@@ -1590,6 +1110,36 @@ float GetMouseWheelMove(void)
|
||||
return result;
|
||||
}
|
||||
|
||||
// Set mouse cursor
|
||||
// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
|
||||
void SetMouseCursor(int cursor)
|
||||
{
|
||||
TRACELOG(LOG_INFO, "SetMouseCursor not implemented in rcore_web.c");
|
||||
}
|
||||
|
||||
// Get touch position X for touch point 0 (relative to screen size)
|
||||
int GetTouchX(void)
|
||||
{
|
||||
return (int)CORE.Input.Touch.position[0].x;
|
||||
}
|
||||
|
||||
// Get touch position Y for touch point 0 (relative to screen size)
|
||||
int GetTouchY(void)
|
||||
{
|
||||
return (int)CORE.Input.Touch.position[0].y;
|
||||
}
|
||||
|
||||
// Get touch position XY for a touch point index (relative to screen size)
|
||||
// TODO: Touch position should be scaled depending on display size and render size
|
||||
Vector2 GetTouchPosition(int index)
|
||||
{
|
||||
Vector2 position = { -1.0f, -1.0f };
|
||||
|
||||
if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
|
||||
else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
// Swap back buffer with front buffer (screen drawing)
|
||||
void SwapScreenBuffer(void)
|
||||
@@ -1597,7 +1147,6 @@ void SwapScreenBuffer(void)
|
||||
glfwSwapBuffers(CORE.Window.handle);
|
||||
}
|
||||
|
||||
|
||||
// Register all input events
|
||||
void PollInputEvents(void)
|
||||
{
|
||||
|
Reference in New Issue
Block a user